Welcome to Dragon Soul Heroic mode for Warmaster Blackhorn. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
Once again Blizzard is not failing to fail us at what a heroic version of a fight should actually entail. Bring back Ragnaros HC! That was an amazing idea. In any case lets get back to boring funship. You are now faced with the fact that, besides everything that is going on around you, flames are spurring under your feet that eventually npc’s will extinquish. Of course, the ship is after all being attacked. What is more Goriona will also land on second phase. Other than that, its another day at Dragon Soul as usual.
Strategy-wise this is yet another heroic fight where you need to drop one healer in favor of one dps. Be prepared to discuss your raid cooldowns with your fellow healer and your tanks. You will need to rotate them for every Twilight Onslaught that Goriona lashes at you.
TIP.There are reported bugs of the fire visually stacking on the deck while physically is not doing any damage. It’s hard to guess where those patches would be making stirring around them very difficult. A solution is to reset the mode to Normal and then set it back to Heroic. This will momentarily fix the bag but it’s bound to be back with a vengeance. Also, you can’t switch back and forth instantly , you need to wait 5 min, so take your regular breaks on those resets.
While not many things change you need to be careful of how people absorb thoseTwilight Barrages, since now they are placing a 15 second debuff on players that increases shadow damage taken by 50%. This debuff can stack. So always put 2 people on each one that don’t already have it. It’s easier than it sounds. You don’t actually have to absorb that many.
During phase 2, Goriona will land and she needs to be tanked. She has two abilities during this phase:
Twilight Breath (10-man/25-man), which is a standard frontal cone breath attack;
Consuming Shroud (10-man/25-man), which is a debuff that Goriona regularly places on a random (non-tank) raid member. The debuff absorbs a moderate amount of healing (100,000 in 10-man and 150,000 in 25-man). Any healing done to players affected by the debuff is also mirrored as damage to the entire raid (except for the player affected by the debuff, who does not get damaged). For example, a 5,000 heal on the player will deal 5,000 damage to each raid member.
TIP. You will want to utilize as much as possible of your AOE heals for this phase.Healing rain is excellent since you can position it to include all 10 members of your party if not at least all the ranged that will be stacked on you. Move in unison avoiding Shockwaves.Put down 2 markers that will be at the far edges of your healing rain.These will serve as the outmost points where your raid will stack. When a shockwave hits one just move to the other.
For a more in depth analysis of exactly all Warmaster’s old abilities I suggest reading the following guides.
Instant ghost is a must have for this fight but there is no dispelling needed so feel free to remove some points from Improved Cleanse Spirit and Cleansing Waters. Below is an example of how your talent tree should look like.
Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
Haste in this example is as close to 2005 as it gets.
Mastery should be above 19 or as close to it as possible for the extra healing it will provide you.
Spirit is little below 3300 (counting the proc from Heart of Unliving) in order to have plenty to meet your needs.
All items used are from Normal and Heroic Dragon Soul.This is how my character looked like when I got into the fight, you might go into it with more of less gear. As always, if your gear is different just apply the rules above for potential reforges.
Fight starting in 5..4..3..2..1. Pull.’
Drop your totems in the middle of the deck and try to refresh them there or as close as it gets to the middle when they expire or you replace them. Remember to keep your riptides rolling on the tanks or whoever needs it. Shock one of the two adds with any shock spell of your choice and lay on their feet a healing rain. Use greater healing waves to heal up any of your party that didn’t move from the blade rushes (although they really should). Spam lightning bolts in between heals. By the time the rain is expired the first Twilight Onslaught will have made its appearance. If you are in full mana you are doing this correctly. Shock any remaining adds to get your healing rain amplified and ghost wolf towards the Onslaught.
First Twilight Onslaught. Immediatelly after you are in position start casting Healing rain.If you are designated to use your spirit link totem drop it after having cast your Healing rain. This way you get the most out of both spells. If however you find you don’t have time to do both , start by dropping your spirit link then cast healing rain. Try to coordinate yourself however, you will need the extra ticks from the rain before people spread out of it. As soon as Twilight hits, cast 2 or 3 chain heals starting from the lowest always party member and then move out of harms way. While running as always feel free to cast riptides on CD and unleash life.If your tanks need a boost or another party member cast a greater healing wave. As soon as your healing rain is over spam a shock spell to any add and drop another one on the tanks feet.
Second Twilight Onslaught. As always ghost wolf your way towards it, cast an amplified healing rain and if you have time either refresh riptides or cast lightning bolts. As soon as twilight hits drop your Mana tide totem and your Spiritwalker’s Grace and get the hell out of harms way while you chain heal members. Remember if everyone is safe you want to keep trying to fit in as many lightning bolts as you can, you need to get into the second phase with more than 50% mana.
Rinse and repeat for as many Onslaughts you may get although you shouldn’t get more than 4.
Stay away from the rest of the dps so you can heal them without getting into any of the nasty pools that Goriona leaves on the ground. Ideally you won’t get more than one however. At this point immediately after the tank taunts her and face her away from the raid you will need to stack as close as you can get to one of your prepositioned marks. At this point rotate between your CDs as soon as they are ready, spiritwalkers grace, mana tide totem, spirit link totem. Drop amplified healing rains to your location and in between your marks so it covers them both. Keep dropping healing rain on cooldown, keep members up with chain heals, heal anyone in danger with greater healing waves and help out the tanks similarly. Save your instant greater healing wave to rescue the tank in need. Things to note. You WILL have to find time to unleash life in between all of this panicked healing but always make sure you do it before casting a greater healing wave. Its very important that you keep spamming any add with lightning bolts so you can keep your mana up. With only two healers this fight is bound to take every bit out of your mana pool.
This concudes this guide for the Warmaster Blackhorn HC healing showdown. Enjoy the fight and happy looting!
Welcome to Dragon Soul Heroic mode for Warlord Zon’ozz. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
I don’t like the fact Blizzard felt we had to fight 2 bosses in the same room. I always feel I’ll either get oozes to spawn or tendons and vice versa. Its disorienting to be in the exact same environment but whatever. Thank you Blizz.
Zon’ozz on heroic features one main difference that will brighten your day. Remember those adds that spawned during black phase? What? You were too busy healing like crazy/ dpsing like crazy/tanking like crazy to remember? I have excellent news for you!They were there! And guess what! You get to fight them in heroic version. Excited? No? You’re more like me then. Hard audience. I’ll just get right to the point.
While the ping pong phase remains almost the same ( my suggestion will be to go for 5/5/5 then kill / kill / kill ) be prepared for even more damage to the tank and get ready to deal with the Disrupting Shadows debuff that now not only deals damage to the affected raid member but also to all raid members within 10 yeards.If and when you get it, it move out of range and dispell.Rule of thumb.
Tip. If you don’t have an addon to display range, Blizzard has its own.Input the following in chat to get yours to pop out. /range 10
In regards of the new adds that will spawn.
Claw of Go’rath is a large tentacle that must be tanked. If not tanked, this tentacle will deal massive amounts of damage to the raid, causing a fast wipe. 1 Claw spawns in 10-man difficulty. The Claw of Go’rath deals very low damage, and does not need a proper tank. Plate wearing DPS players and Feral Druids can perform this task. Flail of Go’rath is a small tentacle with little health. It deals damage to random raid members and performs a knockback on players within 15 yards of it. 2 Flails spawns in 10-man difficulty. Eye of Go’rath simply deals damage to random raid members. 5 Eyes spawn in 10-man difficulty.
Although you should take a look in the videos below for more info on how to handle these adds, my raid has the following strat. As soon as Black phase begins everyone should stack on the Claw .This way healers can lay down all their aoe heals while the tank will take upon the task to tank both the Claw and Zon’ozz. As for the dps assignments. 2 dps will take the closest Flail to their side while another 4 dps divided in 2 groups will take the closest eye to their side. Once those 3 are dead, the group that got the Flail down will split from the group taking one healer with them in order to kill 2 remaining eyes on their side, one of the other 2 dps split to the opposite side to deal with another 2eyes with yet another healer and the last 2 dps along with the last healer will remain in the middle (should be melee) in order to take down both the claw and dps the boss as much as possible. Rinse and repeat 3 times. On the forth pop Heroism , stack on the Claw again ( the tank still needs to tank both of them ) ignore all adds and dps down the boss. Needless to say it’s yet another dps intensive fight and healer likewise.
For a more in depth analysis of exactly all Zon’ozz old abilities I suggest reading the following guides.
For this fight any mastery oriented gear will do, mainly since during Black phase theBlack Blood of Go’rath debuff that exists in normal mode works slightly differently. In heroic mode, this debuff gains stacks, and deals damage to the raid based on the amount of stacks it has (around 4,000 Shadow damage per second per stack). Each tentacle that is alive (Claw, Flail and Eye) applies one stack of the debuff. Killing the tentacles is required in order to lessen the raid-wide damage .It is important to note that the debuff does not deal damage to the raid outside of the Black Phase, but it maintains stacks based on how many tentacles are still alive during this time. When the next Black Phase starts, these stacks will be added to the stacks of the newly spawned tentacles, resulting in higher damage. What this means is that the whole raid will take huge amounts of damage that will bring each member to its feet, namely for the most part of the phase below 50% of their health.Shaman mastery healing here will work wonders while you are progressing, feel free to change to haste after your first kills.
Equip your talent tree with Telluric currents to get mana back as well as do damage before the Black phase and Focused Insight to be able to amplify your healing throughput.
Remove points from your ghost wolf since for this fight you probably will be called to dispel a lot so put some talents to your Improved Cleanse Spirit and Cleansing Waters. Don’t be scared to lose your instant wolf. You will only be running a short distance and at that point you will be sportingSpiritwalker’s Graceanyways.
Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
Haste in this example is as close to 916 as it gets. I’ve removed all extra haste to amplify my spirit and mastery needs.Also the only time you will really need haste will have heroism and spiritwalkers grace to compensate.
Mastery should above 20 or as close to it as possible for the extra healing it will provide you for when your raid hits all time lows. Mastery is a must in this fight since while in Black phase your raid will always be below 50% of health.
Spirit is little above 3800 (counting the proc from Heart of Unliving) in order to have plenty to meet your needs.
All items used are from Normal Dragon Soul.
As always, if your gear is different just apply the rules above for potential reforges.
Preparation Tips and Tricks
Make sure your weapon is imbued withEarthliving Weapon enchant and your Water Shield is up . Put Earth Shield on the tank and try to keep it up at all times .Start overhealing the tank so that your well spent Ancestral Healingtalent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on their health cast riptide on him. As long as riptide is ticking the stacks will never drop thus securing the tank an extra 10% damage reduction and health pool increase throughout all the fight.
Fight starting in 5..4..3..2..1. Pull.’
TIP. Depending on what healers your raid is sporting your assignment will differ. Below is my view of the fight from my POV so my spells are adjusted accordingly. I’m stationed in between the melee pile and the ranged pile for 3 reasons.
First so I can spot heal the tank if needed while I’m keeping my earth shield on him and also provide support for the melee pile (with healing but also with dispelling) whilst I am also responsible to take care of my ranged team. (Not as scary as it sounds. Restoration shamans are amazing at multitasking like this. )
Second so I am close enough to roll lightning bolts at the boss to regain my mana as this is the only time you will be allowed to do that.
Third so I am close to enough to spam the shocking spell of my choice to take advantage of my Focused Insight talent and amplify my heals.
Run in and drop your totems at your position after the tank pulls. If you run in before the tank you risk engaging the boss .
TIP.Relocate for the unfortunate event that theVoid of the Unmaking spawns towards your direction since it may bounce of your totems. Relocate yourself accordingly allowing the ranged pile to assume your position in that case.
At this point there is no significant damage going out, help the tank healer with the tank, refresh your riptides to members that need it and roll some lightning bolts at Zon’ozz. As soon as you see the Void spawning you have few seconds to :
1.Shock the boss with any shocking spell of your choise and
2.Depending on where you see the ball is heading lay a healing rain under the feet of the ranged pile. This way your healing rain will be 30% stronger.Yes I can’t stress this enough, all it’s ticks will be 30% stronger so consider your GCD well spend.
Ping Pong Phase.
While in this phase make sure there is a healing rain under the ranged pile at all times always enhanced with any shocking spell. So cast it on cool down . Cast riptides on CD also and if you feel your melee pile needs more love cast chain heals to an non riptided member.Turn your attention to the tank and make sure he survivesPsychic Drain and is topped off after. Since you keep rolling your riptides on CD and chain healing the melee pile your tidal waves will be up to give you 30% more crit chance to your healing surges and 30% faster greater healing waves. So if you are unsure of your tank cast 2 healing surges at him to keep him alive long enough so you can cast your greater healing wave at ease.
Note. Your tank healer will probably be on top of this so you won’t need to stress as much. Use this time to cast lightning bolts if you can.
As soon as black phase starts the boss will automatically teleport in the middle of the room. At this point there is some dead time where you need to run to your location which is stacked under the Claw with the rest of the raid. You should :
1. Make sure your tanks earth shield has enough stacks, if its under 4 refresh it on the run.
2.Spam once Unleash life on the tank and spam any shocking spell at the boss to activate yourFocused Insight proc and pop your Spiritwalker’s Grace. Immediately start casting healing rain at the stacking location.By the time you are finished casting you’ll already be there.
3.In accordance with your fellow healers this is the time to drop your spirit link totem. You can only drop it every other Black phase so either you’ll be called to drop it on 1rst and 3rd adds or 2nd and 4rth.
4.Drop mana tide totem to regain mana while you’re casting and keep dropping it on cd after this. Like spirit link totem it will be back for a black phase again.
5.Shock the claw or the Zon’ozz and cast another healing rain at the melee pile.
Note.Remember. You will be called to dispel Disrupting Shadows every now and then.Remember to check if your raid member is in a safe 10 yards radius before you do.
Now depending on your assignment you will be either staying with the melee pile or called to heal a ranged group that will split after the first adds are down.
Melee group assignment
Shock either the Claw or Zon’zz and cast healing rain on CD. Keep your riptides rolling on whichever member needs it and keep the tank up with greater healing waves. As always if you see any member running low especially the tank cast 2 healing surges to secure them quickly before you lay a bigger spell. Occasional chain heals might help although they are not my preferred spell for this situation.
Ranged group assignment
Transfer your earth shield to any ranged of our team. You heal more any member that you have earth shielded via this talent Nature’s Blessing . Spot heal them with healing surges and greater healing waves.
TIP.Keep your riptides rolling on CD. Yes the GCD is always worth it.Not only they will have a HOT on them to keep them going but this way you’ll always get to keep your tidal waves up making your greater healing waves 30% faster and give your healing surges 30% chance to crit. Overall win win.
Once the Black phase is over relocate to your original assigned position. Top off any member needed. If its ranged pile lay a healing rain, if its melee chain heal or spot heal of your choice.Remember to earth shield the tank if it has either run out or you had it on a ranged member. Assume your “healing rotation” since at this point effectively you are at the beginning of the fight again. Rinse and repeat 4 times.
Fourth set of adds.
As soon as the 4rth series of adds spawn pop Heroism and stack on the Claw again .Everyone at this point will ignore all adds, except for the tank that will still need to tank both the Claw and Zon’ozz. This will be very intense healing phase seeing as the adds will keep damaging your raid constantly until the boss dies. Your mastery is going to help you with this phase keep casting healing rains at your location and chain heal in between. Hopefully you will have enough mana to keep you going until its over.
This concudes this guide for the Warlord Zon’ozz HC healing showdown. Enjoy the fight and happy looting!
Welcome to Dragon Soul Heroic mode for Yor’sahj The Unsleeping. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
Yor’sahj The Unsleeping has, much like Morchok The Douchekeeper , one main distinction from normal mode. It appears that he’s inspired by Alien so he spawns 4 oozes at a time instead of 3 hence leaving you with the option of having him absorb 3 at the end of their trail rather than 2. I remember when I first saw the normal version in PTR and in various early videos I was left thinking that blizzard has a sick sense of humor. Much like real life. Where you THINK you have a choice when in reality you have almost none. There are 6 combinations that you will encounter randomly in no specific order in this heroic mode fight and in each you have mainly only one choice of what to kill. It sounds scarier than it actually is however.In order to help you with that I suggest installing the addon called Yor’sahj Automatic RaidWarnings that calls out which ooze to kill and lets you know which ones are left.
Purple – Gives everyone (except pets) Deep Corruption. Every time someone is healed, they get a stack. If they reach 5 stacks they explode, doing massive damage to the raid.
Red – Yor’sahj will cast Searing Blood on 8 random raid members, doing more damage the further away they are.
Green – Yor’sahj will cast Digestive Acid, which does moderate damage to random targets which will splash to everyone within 4 yards of them.
Yellow – Gives Yor’sahj Glowing Blood of Shu’ma which makes him attack 50% faster and use his abilities twice as often.
Blue – Creates a mana void. This will drain everyone’s entire mana pool. When it is killed it will explode and return the mana to everyone within 30 yards.
Black – Spawns small adds which will focus on random targets and use Psychic Slice.
By this point you should have run at least once the normal mode of this fight. If you were thrown in the heroic version and you need a catch up below are some guides to help you better understand all the in and outs of this boss and for a more in depth analysis of what each ooze will do.
TIP : For this fight specifically it’s very important to be able to properly handle Deep Corruption so you will need to have it showing on your healing addon raid frames. The spell ID is 105171 and it’s name is Deep Corruption. If you have VuhDo just go to your configuration screen on the Debuffs tab and then click on Custom. Make sure you have Stacks clicked on both columns then go and find the spell from the dropdown list.
Suggested Raid Composition
1 Tank – 2 Healers – 7 Dps
Gear and Reforging Check
For this fight, you will need to be able to dump your mana fast enough in very little time in order to heal your raid. This boss is characterized of the huge amounts of dead time that provides to the healers, making this fight especially easy for Resto Shamans. Equip your talent tree with Telluric currents to get mana back when no healing is needed and Focused Insightto be able to amplify your healing throughput.You will mostly be stationary for the whole fight so feel free to sacrifice your ghost wolf and since no dispelling is necessary remove a point from that too. Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
Haste in this example is around 2005 in order to help you cast faster and give your riptide one more tick.
Mastery should above 18 or as close to it as possible for the extra healing it will provide you for when your raid hits all time lows.
Spirit is little above 3200 (counting the proc from Heart of Unliving ) in order to have enough to dump with your fast spells.
All items used are from Normal Dragon Soul as this is an entry level Heroic boss.
Preparation Tips and Tricks
Make sure your weapon is imbued with Earthliving Weapon enchant and your Water Shield is up . Put Earth Shield on your tank and keep it up at all times .Start the tank so that your well spent Ancestral Healing talent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on his health cast riptide on him.As long as riptide is ticking the stacks will never drop thus securing the tank an extra 10% damage reduction and health pool increase throughout all the fight.
Fight starting in 5..4..3..2..1. Pull.
Run with the tank and stand behind the boss. Drop your totems at your location.
Before the Oozes. Since nobody is getting any damage besides the tank focus on him. Renew his riptide if needed and heal him with greater healing waves or sustain him with healing waves if he doesn’t drop too low.
Casting of the Oozes. After a few seconds he will start casting for the first set of oozes. This is your major downtime where no healing whatsoever is required so as soon as the tanks health is full start casting lightning bolts to fill your mana pool back up.
Merging of the Oozes. Healing on this phase is very dependant of the combination of the oozes. There is a total of 6 possible combinations as following. Unless there is a green ooze up ALWAYS stack under the bosses bottom. No excuses if you don’t.
—> Purple – Red – Yellow–Black
Kill Yellow to control some of the damage. With Red up you’ll need to stack and with purple up you will need to handle Deep Corruption . Below is a list of how all shaman spells and how they react to the debuff.
—> Chain Heal – 1 stack for each person it bounces to. (Not recommended )
—> Earthliving Procs – NO STACKS
—> Earth Shield – NO STACKS
—> Healing Rain – 1 stack upon entering. If you leave and re-enter, you gain another stack.
—>Healing Stream Totem – NO STACKS
—> Riptide – 1 stack on initial application
—> Spirit Link – NO STACKS
—>Unleash Elements (Earthliving) – 1 stack
Tip. Divide your raid into 2 groups of 5 before you start the fight.This way every healer will be left with a group of 5 to heal through.
Tank assignment. Refresh Earth shield if it drops and cast riptide just a sec before the oozes merge. Unleash your weapon at a hunters or warlocks pet if you can’t afford another stack on another member. This will boost your next direct heal for 20%. Remember your mastery will boost your heals the lower the targets health is, so feel free to allow the tank to drop a little below 50% before you heal him with a greater healing wave. You only have up until 4 heals before you blow him up and the raid so it’s crucial to maximize your heals as much as possible before you heal anyone. So while keeping an eye of the tanks health Unleash life and spam the boss with any shock spell to take advantage of your Focus Insight talent that will give you an additional boost. Always heal the tank with amplified greater healing waves.Keep your tidal waves up by casting riptide on cooldown which will gradually heal members up while only giving one stack and make your next casts much faster. If anyone is in danger heal them with greater healing wave.
Raid assignment with no tank. While you don’t have the tank to heal don’t forget to refresh his earth shield if its lost. Heal the raid members as stated above and have in mind to heal the tank in case of an emergency with an instant amplified greater healing wave. You may place a healing rain down, in a 10man it will not wipe the raid but have a discussion with the other healer first.
—> Purple– Green – Black – Blue
Spread for more than 4 yards since Green is up. Handle Purple as above. With a twist. Depending if this is the first time you encounter Blue. If it’s the first time it will of course drain you of your mana.Drop mana tide totem to gain as much back as possible and if you can afford it cast lightning bolts at the boss. (If your raid uses the tact where you don’t kill the first mana void. At the second mana void your raid will kill the first so you’ll never run out of mana but in any case keep your mana tide totem for the possibility of running into a bad case of mana void. Otherwise always replenish your mana by casting lightning bolts during downtime. )
—> Green – Red – Blue – Black
Stack since Red is up. Handle Blue as above. Drop healing rain on cooldown, refresh riptides on cooldown, chain heal from the lowest and cast greater healing waves at people that are fixated from the Black adds. If someone is in big trouble spam 2 healing surges on them followed by greater healing wave.
—> Green – Yellow – Black – Red
This is the hardest combination.You should keep all your healing cooldowns for this.Start the phase by casting heroism (or anyone in the raid that can afford wasting mana on Heroism or Time warp.) Pop your Spiritwalkers Grace in you have a 4pc set bonus for the extra haste but save it for at least 10 sec into the phase. Converse with the other healer about when to drop your spirit link totem.Either start with it or drop is AS SOON as the other healers cooldown fades. Spam the boss with any shock spell on cooldown to amplify your next healing rain and keep casting chain heals in between.If anyone is low or even worse the tank use greater healing waves to patch them up.
—> Blue – Black – Purple – Yellow
Handle Blue as above. Handle Purple as above.
—> Blue – Purple – Green – Yellow
Spead 4 yeards and handle Blue and Purple as above.
This concudes this guide for the Heroic Yor’sahj healing showdown. Always cast lightning bolt while Yor’sahj is casting forth the oozes. Unless there is a Green Ooze up ALWAYS stack under the boss. And in case there is purple ooze up please DO NOT use chain heal. Enjoy the fight and happy looting!