Heroic Spine of Deathwing 10man Resto Shaman Pov

Welcome to Dragon Soul Heroic mode for the Spine of Deathwing. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
A lot of new goodies for the heroic version of this fight. You can bring 2 or 3 healers in a 10man raid the choice is yours depending on how high or low your dps is. The reason behind that is that in the heroic version of the fight the Burning Tendons, have so much life that you will need to dps them down twice before the plate explodes. This has a lot of ruminations for your raid.
Aside from all the additional damage that you will have to deal with AKA (as taken from Icy Veins )
• Grasping Tendrils (10-man/25-man)  now deal 12,000 damage per second in 10-man difficulty and 13,000 damage per second in 25-man difficulty, up from 6,000 and 6,500 respectively. Additionally, Grasping Tendrils now slow movement speed by 50%, up from 35%.
• Searing Plasma (10-man/25-man) now deals 12,000 damage every 10 seconds, up from 10,000. Additionally, it now absorbs 280,000 healing in 10-man difficulty and 420,000 healing in 25-man difficulty, up from 200,000 and 300,000 healing respectively.
•  Fiery Grip  now deals 90,000 damage every 3 seconds, up from 60,000.
• Superheated Nucleus (10-man/25-man) now deals 30,000 damage every 3 seconds in 10-man difficulty and 35,000 damage every 3 seconds in 25-man difficulty,, up from 15,000 and 17,500 respectively.
• Burst (10-man/25-man) now deals 14,000 damage in 10-man difficulty and 28,000 damage in 25-man difficulty, up from 10,000 and 20,000 damage respectively.
you will also be confronted with the following new mechanics :
Degradation  is a stacking debuff that is applied to all raid members each time a Hideous Amalgamation is killed. The debuff reduces the target’s maximum health by 5% per stack. It has an unlimited duration and it cannot be dispelled. Note that the debuff is only applied when a Hideous Amalgamation is actually killed, and not when they are disposed of through a Barrel Roll.
Blood Corruption: Death is a dispellable debuff that will regularly be placed on random raid members. It has a 15 second duration, at the end of which it will wipe the raid. When the debuff is dispelled, it jumps to another nearby target, retaining its remaining duration. After a varying number of dispels, it will mutate into a different debuff ( Blood Corruption: Earth) when jumping to the next target.
Blood Corruption: Earth is almost identical to Blood Corruption: Death. The only difference is that when this debuff runs out, the target receives one or two stacks of Blood of Neltharion. The amount of stacks depends on how many seconds were left on the Blood Corruption: Death debuff at the moment when it became Blood Corruption: Earth. Blood of Neltharion.  is a beneficial stacking debuff that reduces all damage taken by 20% per stack. It can stack up to a maximum of 2 times per player. This debuff’s purpose is to counter the negative effects from Degradation.
Everything that applies for the first plate applies for the rest of the plates only things are getting harder and harder mostly because for every Hideous Amalgamation that you kill, you get a stack of Degradation which effectively lowers all your raids health pool by 5%. Killing 2 Amalgamations every plate landing on the second plate will find you with 10% less health and landing on the third one will find you with 20% less health. By the time you blow up the last Amalgamation your raid will be at 30% less health making it harder and harder to keep your raiders alive.

Preparation

For a more in depth analysis of exactly all Spine’s of Deathwings old abilities I suggest reading the following guides.
1. Guides for Normal Spine of Deathwing
Spine of Deathwing Normal by Type H for Heals 
Spine of Deathwing Normal And Heroic by IcyVeins
TIP : Always watch some videos beforehand to be in the know.
2.Videos for Heroic Spine of Deathwing
Spine of Deathwing 10Man Dragon Soul Heroic FatBoss 
Spine of Deathwing 10Man Dragon Soul Heroic LearnToRaid

How to deal with dispelling

As a Resto Shaman you might be called to the task of dispelling. Generally its better if one healer is responsible for dispelling the new Blood debuffs. Resto Shamans have amazing tools to deal with dispelling while generating enough mana back to last them through the fight as will be explained later in this guide.
The way to handle with the new debuffs is to immediately dispel Blood Death until it has mutated to Blood Earth. Given the fact that once Blood Earth expires it leaves back the Blood of Neltharion buff, its imperative that you try and get both of your tanks 2 stacks of Neltharion buff as soon as possible. Again the way to do that is to keep dispelling Blood Earth until it lands on one of your tanks. After you have secured 2 stacks of the buff to each of them you can move on and let it naturally expire to the rest of your raid. I try to apply at least one stack after that to each of my raiders choosing the weakest one to start with. If you find you simply don’t have time or mana, you can opt out but when a member has 2 stacks you should dispel it in favor of someone with zero.
TIP : Blood Corruption: Earth used to mutate back to Blood Corruption: Death if it was dispelled enough times. This was hotfixed or hushed away at some point so you don’t need to worry about wiping your raid. Once Blood Death has mutated to Earth it will never mutate back again.
TIP : For this fight specifically it’s very important to be able to properly handle Blood Corruption: DeathBlood Corruption: Earth  AND navigate yourselves successfully in a way that you will land Blood of Neltharion  buff to the appropriate targets as soon as you possibly can. Blood Death and Blood Earth both will show on top of your Vuhdo depending your configuration but Blood of Neltharion and especially its stacks will not. The way to easily deal with dispels is the following :
Add a distinct color on your raid frames to help you identify and separate Blood Death that will wipe your raid with Blood Earth. Vuhdo will recognize them both as debuffs and assign then with the same color, making it harder for you to identify them in the heat of the moment. I chose to color Blood Death black and left Blood Earth as it was. Below is a screenshot of how my Vuhdo looks like :

Notice that both of my tanks have 2 stacks each of Blood of Neltharion ( stacks are showing in the middle of each players frame ) and how there is one Blood Death already applied on one of my fellow healers. This way its easy for me to know immediately what kind of debuff is applied to which raider , who to dispel and in which priority. Below is my Vuhdo configuration needed to achieve these 2 effects.

Blood of Neltharion is not currently included in the default Vuhdo buffs. You can easily bypass this by adding it yourself. On the panel below simply click on the Enter new Buff os Debuff Name field and type Blood of Neltharion. Make sure the rest of the properties match the screenshot below and click on Save followed by Okey.

Suggested Raid Composition

2 Tanks – 2 Healers – 6 Dps  or  2 Tanks – 3 Healers – 5 Dps. This depends on how strong your healers are or how strong your dps is.

Gear and Reforging Check

For this fight any mastery oriented gear will do again. Personally though I retained my 2005 haste rating since my gear allows me to sustain that haste while stacking enough mastery.
Equip your talent tree with Telluric currents to get mana back as well as do damage and Focused Insight to be able to amplify your healing throughput. Remove all points from Enhancement tree to facilitate more mana gain adding the rest of the points to the Elemental tree as seen below.
Instant ghost is not needed for this fight and if you are in charge of dispelling you will need to amplify your mana back from Telluric currents as much as possible. Be sure to add maximum points to Improved Cleanse Spirit and Cleansing Waters. Don’t be afraid to drop points from Ancestral Awakening , since you will be mostly running with Healing rains on CD you will barely get an procs of that. On my kill AA only contributed 1.6% of my total healing. Also the difference between adding 2 points to Cleansing Waters is about half of your mana pool. While I was specced out of it after I was finished with my dispelling I was left with barely 30% of my mana, whereas spending 2 points on that talent left me with 60 to 70% of my mana.
 Below is an example of how your talent tree should look like.

Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
CharDev Example with 404 gear and reforge details
Haste in this example is as close to 2005 as it gets.
Mastery should be above 19 or as close to it as possible for the extra healing it will provide you.
Spirit is little below 3300 (counting the proc from  Heart of Unliving) in order to have plenty to meet your needs.
All items used are from Normal and Heroic Dragon Soul.This is how my character looked like when I got into the fight, you might go into it with more of less gear. As always, if your gear is different just apply the rules above for potential reforges.

Fight starting in 5..4..3..2..1. Pull.’

First Plate. Before you start the fight make sure to earthshield the tank. As soon as you cut off the cinematic drop your totems and use any shock spell of your choice to any  Corruption . Drop a healing rain in between the stacking side where your raid will perform a roll and riptide any member affected by Searing Plasma .(More and more will be affected always start by casting a riptide on them if its of cooldown.) After casting healing rain start relocating to the stacking point and make sure you are gripped. Cast another shock spell to any corruption and depending on your timing either cast another healing rain at your location and drop spirit link totem or vice versa. At that point the rest of the healers will be probably be using their raid cooldowns too. If you are responsible for dispelling get ready to dispel from 1 up to 4 Blood Corruption Death from your team.
TIP: Before starting dispelling, make sure you have 10 stacks of spirit procs from your Heart of Unliving trinket if you have it, and drop your mana tide totem. It will help you as well as the rest of your healing team regenerate as much mana as possible while save you a lot of mana too. Using this method I am left with more than 70% mana after I am done with dispelling if not even more.
The Blood Death debuffs, will all start at 15sec and every time you dispel them that time will decrease. The debuffs will not all start at the same time but very close together so make sure to always dispel the one that has the least time left. At this point you need to concentrate at first getting rid of any Blood Deaths as they will cause an instant wipe if their timer runs out. As soon as they start mutating to Blood Earth you will need to try and dispel them from every member they might jump to until they land to any of your tanks and let them safely expire there. When they expire they will leave each one stack of Blood of Neltharion buff.Once you have 2 stacks on each of your tanks you can let Blood Earth expire in any member of your choice.
TIP: Its very hard to get both of your tanks to have 2 stacks each at the first plate but doable. However if you are straggling for mana make sure the tank that is responsible for tanking the bloods has priority and also make sure that you wont get to the third plate without having 2 stacks in each tank since they will require more and more healing.
Use your Spiritwalker’s Grace to take advantage of the 4pc bonus that will give you extra haste and begin a rotation of
1. Casting lightning bolts to the Amalgamation your tank is tanking while,
2. Making sure you keep up with his earth shield
3. Your own water shield
4. Recasting any missing or destroyed totems
5. Casting riptide on cooldown if possible on any members that just got the Searing Plasma debuff or the tanks if everyone is off the loop
6. Throw any shock spell of your choice at the Amalgamation and cast either healing rain or greater healing wave to whichever member has the highest stacks of Searing Plasma. You will be able to rotate through those 2 if you keep your cool. Note that of course you can break this theoretical rotation at any given point that a) any member is gripped for more than they should since you will need  to shock heal them to keep them alive, b) if for some reason the tank needs extra healing.
Keep following all of the above up until the first Amalgamation explodes. As soon as it does your dps will kill the last Corruption thus landing you with a Blood Death debuff to dispel. Be ready for it but at that point you don’t need to panic like before , if you handled 4 earlier this one will seem like a walk in the park. If you used your Spiritwalker’s Grace when I suggested earlier then you will have it again shortly after the first round of handling one of the Burning Tendons. Continue as above until the second Amalgation exlodes and deal with one more Blood Death dispel.
TIP: Try and dispel as much as possible and experiment at the first plate where healing is not as intense. You will notice the difference as soon as you step on the second and third plate when you will need to heal more and you wont have to deal with as many dispels.
Second Plate. Same exact logic as with the first plate with 2 differences.
1. You will notice that its much harder to keep your raid alive while rolling. Make sure your timing at dropping spirit link totem is on the spot.
2. There will be one less Blood Death to deal with since now there are only 3 Corruptions to kill.
3. You might get a delayed Blood Death debuff applied so I suggest waiting a few seconds before popping your Spiritwalker’s Grace. You want to take advantage of that haste in order to get as much mana back as possible and wasting it while you are dispelling will reflect on your regeneration.
4. Overall dealing with Blood Deaths will be easier because a.) They are less and b.) You will most likely have already dealt with applying stacks to the tanks so as soon as they mutate to Blood Earth you will not have to worry about them anymore.
Third Plate. The hardest plate to handle since you will have 20% reduced health pool and an immense amount of bloods that are threatening to either kill your tank or get out of aggro control. Be ready to heal fast whomever needs it and try to always be in control of the Searing plasma debuffs. It’s very easy to lose a member that is gripped at this point due to the fact that he wasn’t knocked out fast enough while having a high amount of time still remaining on his Searing plasma debuff along with his 20% or 25% reduced health pool. Be on the lookout for any bloods running towards you and if this happens run towards the tank that is supposed to tank them in order for him to take aggro of you. As always remember you need to dispel an additional Blood Death when the Amalgamation dies.
This concudes this guide for the Spine of Deathwing HC .Enjoy the fight and happy looting!
I will leave you with a screenshot of my UI while in fight for a better understanding of how important it is to configure your Vuhdo before hand. Numbers are flying and generally its chaotic so the easier you make it for yourself to successfully dispel without errors the better it will be for you and your raid.

Heroic Warlord Zon’ozz 10man Resto Shaman Pov

Welcome to Dragon Soul Heroic mode for Warlord Zon’ozz. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
I don’t like the fact Blizzard felt we had to fight 2 bosses in the same room. I always feel I’ll either get oozes to spawn or tendons and vice versa. Its disorienting to be in the exact same environment but whatever. Thank you Blizz.
Zon’ozz on heroic features one main difference that will brighten your day. Remember those adds that spawned during black phase? What? You were too busy healing like crazy/ dpsing like crazy/tanking like crazy to remember? I have excellent news for you!They were there! And guess what! You get to fight them in heroic version. Excited? No? You’re more like me then. Hard audience. I’ll just get right to the point.
While the ping pong phase remains almost the same ( my suggestion will be to go for 5/5/5 then kill / kill / kill ) be prepared for even more damage to the tank and get ready to deal with the Disrupting Shadows  debuff that now not only deals damage to the affected raid member but also to all raid members within 10 yeards.If and when you get it, it move out of range and dispell.Rule of thumb.
Tip. If you don’t have an addon to display range, Blizzard has its own.Input the following in chat to get yours to pop out.
/range 10
In regards of the new adds that will spawn.
Claw of Go’rath is a large tentacle that must be tanked. If not tanked, this tentacle will deal massive amounts of damage to the raid, causing a fast wipe. 1 Claw spawns in 10-man difficulty. The Claw of Go’rath deals very low damage, and does not need a proper tank. Plate wearing DPS players and Feral Druids can perform this task.
Flail of Go’rath is a small tentacle with little health. It deals damage to random raid members and performs a knockback on players within 15 yards of it. 2 Flails spawns in 10-man difficulty.
Eye of Go’rath simply deals damage to random raid members. 5 Eyes spawn in 10-man difficulty.
Although you should take a look in the videos below for more info on how to handle these adds, my raid has the following strat. As soon as Black phase begins everyone should stack on the Claw .This way healers can lay down all their aoe heals while the tank will take upon the task to tank both the Claw and Zon’ozz. As for the dps assignments. 2 dps will take the closest Flail to their side while another 4 dps divided in 2 groups will take the closest eye to their side. Once those 3 are dead, the group that got the Flail down will split from the group taking one healer with them in order to kill 2 remaining eyes on their side, one of the other 2 dps split to the opposite side to deal with another 2eyes with yet another healer and the last 2 dps along with the last healer will remain in the middle (should be melee) in order to take down both the claw and dps the boss as much as possible. Rinse and repeat 3 times. On the forth pop Heroism , stack on the Claw again ( the tank still needs to tank both of them ) ignore all adds and dps down the boss. Needless to say it’s yet another dps intensive fight and healer likewise.

Preparation

For a more in depth analysis of exactly all Zon’ozz old abilities I suggest reading the following guides.
1. Guides for Normal Zon’ozz
Warlord Zon’ozz 10Man Normal by Type H for Heals
Warlord Zon’ozz 10Man Normal And Heroic by IcyVeins
TIP : Always watch some videos beforehand to be in the know.
2.Videos for Heroic Zon’ozz
Warlord Zon’ozz 10Man Heroic Dragon Soul FATBOSS
Warlord Zon’ozz 25Man Heroic Dragon Soul LearnToRaid

Suggested Raid Composition

1 Tank – 3 Healers – 6 Dps

Gear and Reforging Check

For this fight any mastery oriented gear will do, mainly since during Black phase the Black Blood of Go’rath   debuff that exists in normal mode works slightly differently. In heroic mode, this debuff gains stacks, and deals damage to the raid based on the amount of stacks it has (around 4,000 Shadow damage per second per stack). Each tentacle that is alive (Claw, Flail and Eye) applies one stack of the debuff. Killing the tentacles is required in order to lessen the raid-wide damage .It is important to note that the debuff does not deal damage to the raid outside of the Black Phase, but it maintains stacks based on how many tentacles are still alive during this time. When the next Black Phase starts, these stacks will be added to the stacks of the newly spawned tentacles, resulting in higher damage. What this means is that the whole raid will take huge amounts of damage that will bring each member to its feet, namely for the most part of the phase below 50% of their health.Shaman mastery healing here will work wonders while you are progressing, feel free to change to haste after your first kills.
Equip your talent tree with Telluric currents to get mana back as well as do damage before the Black phase and Focused Insight to be able to amplify your healing throughput.
Remove points from your ghost wolf since for this fight you probably will be called to dispel a lot so put some talents to your Improved Cleanse Spirit and Cleansing Waters. Don’t be scared to lose your instant wolf. You will only be running a short distance and at that point you will be sporting Spiritwalker’s Grace anyways.

Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
CharDev Example with 397 gear and reforge details
Haste in this example is as close to 916 as it gets. I’ve removed all extra haste to amplify my spirit and mastery needs.Also the only time you will really need haste will have heroism and spiritwalkers grace to compensate.
Mastery should above 20 or as close to it as possible for the extra healing it will provide you for when your raid hits all time lows. Mastery is a must in this fight since while in Black phase your raid will always be below 50% of health.
Spirit is little above 3800 (counting the proc from  Heart of Unliving) in order to have plenty to meet your needs.
All items used are from Normal Dragon Soul.
As always, if your gear is different just apply the rules above for potential reforges.

Preparation Tips and Tricks

Make sure your weapon is imbued with Earthliving Weapon enchant and your Water Shield is up . Put Earth Shield on the tank and try to keep it up at all times .Start overhealing the tank so that your well spent Ancestral Healing talent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on their health cast riptide on him. As long as riptide is ticking the stacks will never drop thus securing the tank an extra 10% damage reduction and health pool increase throughout all the fight.

Fight starting in 5..4..3..2..1. Pull.’

 TIP. Depending on what healers your raid is sporting your assignment will differ. Below is my view of the fight from my POV so my spells are adjusted accordingly. I’m stationed in between the melee pile and the ranged pile for 3 reasons.
  First so I can spot heal the tank if needed while I’m keeping my earth shield on him  and also provide support for the melee pile (with healing but also with dispelling)  whilst I am also responsible to take care of my ranged team. (Not as scary as it sounds. Restoration shamans are amazing at multitasking like this. ) 
Second so I am close enough to roll lightning bolts at the boss to regain my mana as this is the only time you will be allowed to do that. 
Third so I am close to enough to spam the shocking spell of my choice to take advantage of my Focused Insight talent and amplify my heals. 
Run in and drop your totems at your position after the tank pulls. If you run in before the tank you risk engaging the boss . 
TIP. Relocate for the unfortunate event that the Void of the Unmaking spawns towards your direction since it may bounce of your totems. Relocate yourself accordingly allowing the ranged pile to assume your position in that case.
At this point there is no significant damage going out, help the tank healer with the tank, refresh your riptides to members that need it and roll some lightning bolts at Zon’ozz. As soon as you see the Void spawning you have few seconds to :
1.Shock the boss with any shocking spell of your choise and
2.Depending on where you see the ball is heading lay a healing rain under the feet of the ranged pile. This way your healing rain will be 30% stronger.Yes I can’t stress this enough, all it’s ticks will be 30% stronger so consider your GCD well spend.
Ping Pong Phase.
While in this phase make sure there is a healing rain under the ranged pile at all times always enhanced with any shocking spell. So cast it on cool down . Cast riptides on CD also and if you feel your melee pile needs more love cast chain heals to an non riptided member.Turn your attention to the tank and make sure he survives Psychic Drain and is topped off after. Since you keep rolling your riptides on CD and chain healing the melee pile your tidal waves will be up to give you 30% more crit chance to your healing surges and 30% faster greater healing waves. So if you are unsure of your tank cast 2 healing surges at him to keep him alive long enough so you can cast your greater healing wave at ease.
Note. Your tank healer will probably be on top of this so you won’t need to stress as much. Use this time to cast lightning bolts if you can.
Black phase.
As soon as black phase starts the boss will automatically teleport in the middle of the room. At this point there is some dead time where you need to run to your location which is stacked under the Claw with the rest of the raid. You should :
1. Make sure your tanks earth shield has enough stacks, if its under 4 refresh it on the run.
2.Spam once Unleash life on the tank and spam any shocking spell at the boss to activate your Focused Insight proc and pop your Spiritwalker’s Grace. Immediately start casting healing rain at the stacking location.By the time you are finished casting you’ll already be there.
3.In accordance with your fellow healers this is the time to drop your spirit link totem. You can only drop it every other Black phase so either you’ll be called to drop it on 1rst and 3rd adds or 2nd and 4rth.
4.Drop mana tide totem to regain mana while you’re casting and keep dropping it on cd after this. Like spirit link totem it will be back for a black phase again.
5.Shock the claw or the Zon’ozz and cast another healing rain at the melee pile.
Note.Remember. You will be called to dispel Disrupting Shadows every now and then.Remember to check if your raid member is in a safe 10 yards radius before you do.
Now depending on your assignment you will be either staying with the melee pile or called to heal a ranged group that will split after the first adds are down.
Melee group assignment
Shock either the Claw or Zon’zz and cast healing rain on CD. Keep your riptides rolling on whichever member needs it and keep the tank up with greater healing waves. As always if you see any member running low especially the tank cast 2 healing surges to secure them quickly before you lay a bigger spell. Occasional chain heals might help although they are not my preferred spell for this situation.
Ranged group assignment 
Transfer your earth shield to any ranged of our team. You heal more any member that you have earth shielded via this talent Nature’s Blessing . Spot heal them with healing surges and greater healing waves.
TIP.Keep your riptides rolling on CD. Yes the GCD is always worth it.Not only they will have a HOT on them to keep them going but this way you’ll always get to keep your tidal waves up making your greater healing waves 30% faster and give your healing surges 30% chance to crit. Overall win win.
Once the Black phase is over relocate to your original assigned position. Top off any member needed. If its ranged pile lay a healing rain, if its melee chain heal or spot heal of your choice.Remember to earth shield the tank if it has either run out or you had it on a ranged member. Assume your “healing rotation” since at this point effectively you are at the beginning of the fight again. Rinse and repeat 4 times.
Fourth set of adds.
 As soon as the 4rth series of adds spawn  pop Heroism and stack on the Claw again .Everyone at this point will ignore all adds, except for the tank that will still need to tank both the Claw and Zon’ozz. This will be very intense healing phase seeing as the adds will keep damaging your raid constantly until the boss dies. Your mastery is going to help you with this phase keep casting healing rains at your location and chain heal in between. Hopefully you will have enough mana to keep you going until its over.
This concudes this guide for the Warlord Zon’ozz HC healing showdown. Enjoy the fight and happy looting!

Heroic Morchok 10man Resto Shaman POV

Welcome to Dragon Soul Heroic mode for Morchok. In this guide I’ll run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
Morchok has only one main difference from his normal version. When he reaches 90% of his health he’ll go into an early life crisis and develop a multiple personality disorder. It’s not treatable by medication and as you’ll probably have read in many guides like  Type H for Heals or Icy Veins your best option will be to divide and conquer. This will leave you with 2 teams of 5 ( or another set up for 25man ) and probably your team will include 1 tank, 2 healers and 2 dps.

Gear Check

Equip your shield if you haven’t already since Stomp is doing physical damage and your shield , for example Ward of the Red Widow will give you an extra 12201 armor which is equal to about 13.66% increase of damage mitigation bringing you to approximately 53% damage reduction depending on your gear. Your best bet as restoration shaman is to soak the damage with the tank while the other healer and the rest of dps run around soaking the damage from the Resonating Crystals. Fun times. The reason for this is that although as healers we bring a lot to our raid, the one thing we don’t bring is mobility. The less the restoration shaman has to move the more healing throughput he will have. Staying with the tank and having a good communication with him secures you with at least half as running around as you would have to run otherwise. (If your raid leader decides you won’t soak , then buckle up for some tough love )

Preparation Tips and Tricks

Make sure your weapon is imbued with Earthliving Weapon enchant and your Water Shield is up .Know your team and your tank. I suggest running with a good healing addon like Grid or Vuhdo that will keep your groups together. Put Earth Shield on your tank and keep it up at all times ( stating the obvious but ok ).Start overhealing yourself and the tank so that your well spent Ancestral Healing talent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on your health riptide yourself and the tank. As long as riptide is ticking your stacks will never drop thus securing you and the tank an extra 10% damage reduction and health pool increase which will be life altering for this fight. Always refresh both riptides as they are about to expire and a small tip. Refresh the tanks right before you start running out for the black blood phase. This will secure him with the debuff even if he runs the opposite way of you so you don’t have to build it up as soon as you reach him again.

Fight starting in 5..4..3..2..1. Pull.

Run with the tank and drop your totems in between the location where Morchok is now and to where the tank will start tanking his split version. This way you get to benefit from your totems as much as possible without having to recast them and lose mana in the process. Have DBM ( or any other raid warning addon ) let you know when the stomp is coming. Depends on your healing assignment but probably you won’t have to heal your tank just yet. Be sure to keep him and yourself riptided and feel free to spend your third riptide at the raid member of your choice.
Tip. Remember you can only have 3 ppl riptided maximum in your raid if its glyphed so if you are unsure of your uptime keep it down to yourself and the tank. Best however to learn to always cast it on cooldown this will give you the most throughput.Fill your time before the first stomp with lightning bolts to keep your mana up ( provided you’ve spent points in Telluric Currents ).
Before the Stomp.Make sure you and the tank are as close to 100% health as you can get.When DBM tells you the stomp is being cast and has between 4 to 2 seconds left on the counter start casting healing rain ( If you have spend talent points in Focused Insight squeeze that in before the healing rain). This will ensure your rain coincides with the stomp timer perfectly thus minimizing your overhealing and saving you some precious mana.
After the stomp.Spam heal the tank who by that time will be gasping for air.There are many ways to do that, an effective one is either use an instant heavy heals macro (check my Resto Shaman Macros post for reference) or cast a riptide to keep your tidal waves up and consume both with Healing surge.Chain heal your group of 5 to as close to full health as possible and proceed to follow the tank and set camp at his location.The trick here is to put your healing rain in such a strategic location that it will include all 5 members of your party everytime you put it down. To that end ask your party to stay close enough and IN healing rain outskirts up until they need to run to take the damage of the crystal. (Now it depends if you are at the Morchok side or the Kohcrom side you will have different set of stomps and crystals. Healing wise the Morchok side is harder due to the fact it has one more additional stomp and one more crystal to deal with ). Be sure to keep your riptides on cooldown and as priority have yourself and the tank at full health before each stomp.Also don’t forget to spam riptide while running and unleash your weapon.I suggest you use unleash at the end of your run and cast a greater healing wave on the tank  if he needs it by that time.
Resonating crystal time.Once the resonating crystal spawns it takes 12 seconds to detonate.Within this time a stomp will occur, all 5 members need to soak that stomp before running to the crystal if this happened to spawn that far. Otherwise the tank is responsible to bring Morchok closer to the Chrystal to make it easier for the party. While Morchok is pounding on the tank try not to panic. Be on the lookout for every stomp and every crystal. Before the stomp make sure you and the tank are as close to 100% health as you can get. Achieve this by casting greater healing waves or chain healing the tank if you can afford to lose his riptide.
Before and after the next Stomp.3 seconds before the stomp cast healing rain and 1 second before the stomp cast greater healing wave on yourself.  Precasting that will land you with an immediate much needed heal as soon as your health drops. While healing rain, riptide and probably other hot procs are ticking on you and the tank chain heal the other 3 members that will already be running for the crystal. Drop healing rain at their location and by then the tank will have dragged Morchok close enough on them for him to be in that healing rain also.Run to his location as soon as you are done casting the rain, chain heal the 3 players that will soak the crystal damage and prepare yourself for the next stomp.If everything looks ok by this time squeeze in one or two lightning bolts and drop your mana tide totem.After it expires replace it with healing stream totem again and keep dropping it on cooldown preferably right before a black phase and right before a stomp.
Black Blood Phase.Repeat as above till the black blood phase. As soon as your feet hit the ground riptide the tank and leg it till you find a secure spot behind pillars. While on the run riptide yourself also and if someone needs little health unleash your weapon on him and start casting lighting bolts at the boss till the black blood phase ends from behind a pillar. Run towards the tank and pop spiritwalkers grace so you can heal on the run. Go through your healing rotation as above but before that make sure you re benefiting from your totems.Check your buffs and recast if needed. When your spiritwalkers grace is on CD heal with riptides and Unleash life. For the people with 4 pc set bonus.Make sure you keep one spiritwalkers grace for when the boss is below 20%.You will need it as soon as Heroism buff is over ( assuming you cast it at 20% of the bosses health ). If everything worked out the boss will be dead and you ll get hopefully a nice new bis neck piece to show off for your efforts.
Tip.For shamans with the 4 pc set bonus. Save your spiritwalkers grace for just before heavy stomps.
This concudes this guide for Heroic Morchok healing showdown.

Tips and quick summary

  1. Have your weapon enchanted, keep water shield on you and earth shield on the tank at all times.
  2. Preheal yourself and the tank for the extra  Ancestral Healing buff and keep riptides rolling on him and yourself to keep the buff going 100% of the fight.
  3. Precast Healing rain 3 seconds before each stomp ( provided you and the tank are as close to 100% health as possible ) and precast greater healing wave on yourself the last second.
  4. Cast Chain heal on the other 3 members while they are running for the crystal and drop a healing rain at their location. Run to the tank and heal him and yourself while preparing for the next stomp.Use a heavy instant heavy healing macro if you can’t afford the casting time or take advantage of your tidal waves that proced from either your previous chain heal or riptide and consume both with healing surge.Throw some extra heals on the rest of the party. Fill your downtime if any with lightning bolts.
  5. Before the first Black blood phase drop mana tide totem and keep dropping it on cooldown after that. Remember to recast healing stream totem after mana tide is exhausted.
  6. As soon as Black Blood phase is active riptide the tank on the run and yourself , unleash weapon to a member than needs it and as soon as you are safe start casting lightning bolts behind a pillar.
  7. Pop spiritwalkers grace on your way back to the tank and prepare for the next black blood phase as above after step 3. Recast your totems if you feel they are too far away from your location.
  8. Pop Heroism on 20% of the bosses health and if you have 4pc set bonus remember to cast it as soon as hero fades.
Note to the wise. Healing is an art, its not about rotation. Also its about collaboration with your fellow healers and your tanks. Be intuitive and expect damage spikes. Make macros for instant heals when in need ( Check my post on Resto Shaman Macros if you need a heads up ) and don’t be afraid to dump your mana but with consideration to what is coming.In between the steps I mentioned of course you need to use your spells to fill in healing wherever needed.Also do I really need to say that you need to be able to know when to keep your tidal waves up so your spells are the most quicker and most efficient? If your instincts are right on spot then you should be able to heal even with low gear. One of my most memorable times on this boss is when I dropped dead like a noob right after the first split. I used my anhk to rez myself which left me with almost 10% of my mana. I still hit almost the same numbers of healing albeit I was sweating the whole fight.And we downed him. It was then that I started to wonder that maybe we re mana spoiled and that we can make due with less if we re smart about our downtimes. I don’t suggest you start a fight with 10% mana though. You don’t want your fellow healers to pop beta blockers just for your fun of it.

General Gearing, BiS 4.3 List and Tips : Where to start from and what to pick up down the Dragon Soul road.

I feel I have to make this post as much as to satisfy my slight OCD but also to put some things into perspective. Plus a little something for the reader  ,with the insatiable appetite, who went through my BiS 4.3 Resto Shaman Shopping List and at the end thought. WTF??? And was left wanting for more. In this post I m hoping to cover most of the combinations that would otherwise leave you wondering more time than what you’re willing to spend . Because some people would rather go to the movies rather than browse internetland for small pieces of info that when you bind together, final picture starts to make sense.  Although going to the movies is overrated. While on a first date. Best spend it in bed people. And no I don’t mean alone. Have the first date in bed. And blame it to being lazy.  Yeah…Moving on.
There was one thing I had to say when I first read the blue post on MMO Champion about how the not so secret stash of valor points vendors wouldn’t include tier set pieces. FINALLY!!!! How many people came into the new patch sporting 359 heads? Raise your hands don’t be shy. My finest example is my drood friend ( the one I continuously try to tarnish in this blog ) who after numerous raggy kills in the hunt for the head token and what was more than 30 Beth’Tilac kills for Cowl of the Clicking Menace ended up getting the middle finger from ingame RNG. Cant understand how people keep complaining of lack of sex while playing WoW since blizzard seems to continuously consummate its subscribers relationship. I want an annulment Blizz. Gief a better designed drop algorithm. However the more lewt on the table , the more we’re left wondering of how to distribute our VP most efficiently and even further down the road, how to take advantage of every little nook in order to maximize our healing throughput.

The Story so far down the loot path of Tier 13

This time around Blizzard made it very clear that some dps items would stay in the dps spectrum thus infusing them with Hit Rating as one of their secondary’s stats.So no confusion there, you simply cant choose to equip Opal of the Secret Order, Seal of the Grand Architect, Nanoprecise Cape .
  • Back and Relic :
There are 2 items in the entire patch as of now you can safely spend your first VP on and that’s Woundlicker Cover and Lightning Spirit in a Bottle. So start from there. No boss drops any cloaks or relics for you , neither is a word out for a heroic version of them. Feel free to buy them, enchant them and epic gem them as well if you can afford it.
  • Tier Pieces :
Probably you’ll be playing with Blizzards newest toy , LFR. Although somewhat iffy still when it comes to loot rules ( where an ench shaman can and will probably need on Timepiece of the Bronze Flight though if you do just know you’re being dicks ) , I’d suggest you’d try and get your 4 set pc bonus through there. Casual raiders or not, its worth it. When you get to upgrade your LFR items with normal versions and later heroic ones, keep in mind that mix and matching will still retain your 2 or 4 pc item set bonus. ( Of course at this point any upgrade you get will be good unless you re already equipped with 391 heroic versions from Firelands. )
  • Wrists and Feet :
 When it comes to our own BOE  extravaganza , there are a set of bracers and a set of boots you can buy either in AH or using your alts or leeching of your friends. I wouldn’t suggest you waste your own VP for Bracers of the Spectral Wolf as they are very poorly itemised hence you’d have to change them as soon as possible. Try to get them if you desperately need the upgrade either with gold or using an alt. So either grab Grotesquely Writhing Bracers that drops from Zon’ozz or if you can afford it go for what is BiS for this slot Thundering Deathscale Wristguards from leatherworking Pattern: Thundering Deathscale Wristguards. The Sabatons of the Graceful Spirit are good for starters for you as are Mindstrainer Treads that drop from Yor’sahj.
  • Waist :
For your waist slot you can certainly start from Belt of Ghostly Graces that randomly drops from trash in Dragon Soul. Another BoE , get that from the auction house if you can afford it. However you’ll want to change that as soon as possible with either Girdle of Shamanic Fury that you can buy from the VP vendor, or Girdle of Shattered Stone that drops from Morchok or what is BiS for you in this tier Belt of Shattered Elementium that drops from Spine of Deathwing.
  • Neck :
Jelewry! For the neck slot I’d definitely suggest for you to wait for Morchoc to drop your BiS Petrified Fungal Heart since any pug group can one shot him even if you’re not in a raid group. If you find yourselves after weeks lacking this specific slot use your last VP to buy Threadlinked Chain.
  • Rings :
Moving on to the rings. You can start from Band of Reconstruction if you feel like spending VP points there. However feel free to equip best in slot Ring of the Riven from Hagara and double BiS Signet of Suturing shared boss loot.
  • Main Hand Weapon :
For your main hand there is no VP option. Simply wait for LFR drops and upgrade them as soon as possible with the Normal and Heroic versions. Definitely go for Maw of the Dragonlord from Madness of Deathwing especially for the fights were you stack its proc like it’s a gift from Santa. However Vagaries of Time is also great for you and so is Scalpel of Unrelenting Agony. I wouldn’t recommend using a staff no matter how good it may look on paper comparing to your say Ko’gun, Hammer of the Firelord.
How do those weapons fair up against each other though? The following list should provide with an easy solution for quick reference.

Weapon / Main Hand

iLvL

HEP

1

Maw of the Dragonlord HC

416

8,619.5

2

Vagaries of Time HC

410

7,679.5

3

Maw of the Dragonlord

403

7,660.0

4

Scapel of Unrelenting Agony HC

410

7,559.7

5

Vagaries of Time

397

6,809.9

6

Maw of the Dragonlord RF

390

6,796.5

7

Ko’gun, Hammer of the Firelord HC

397

6,784.8

8

Scapel of Unrelenting Agony

397

6,683.6

9

Vagaries of Time RF

384

6,046.1

10

  Scapel of Unrelenting Agony RF

384

5,914.7

However be careful of how you utilize this list. Just because one weapon seems to give you more HEP than the other it doesn’t mean that you should just go and disenchant the one you already have. On my WoL logs I can clearly see that in Ultraxion lets say, where all my raid is stacked in front of me, my Maw of the Dragonlord is owning every single other weapon on this list. Its proc is simply devine. It will fair up from 10% to 15% of your healing depending which version you own so lets say you have Vagaries of Time normal versus the Maw of the Dragonlord RF , for Ultraxion you should go for the Maw even though its lower in the list , hands down. So check your WoL or healing Skada meters for specifics of what weapon to use and when. ( I’ve added in the list Ko’gun, Hammer of the Firelord HC for comparison to previous tier )

 Off Hand :

Since there is only one shield Timepiece of the Bronze Flight dropping from Warmaster Blackhorn , whenever it drops for you go for it. I m not recommending Ledger of Revolting Rituals for you , you’ll be stripped from half your armor and in Dragon soul where there is so much physical damage incoming its almost next to an absolute must have.
  • Trinkets :
Lastly the trinket section. Vixsin from LiG5 has a great post explaining this Dragon Soul: The Final Trinket Showdown . All I have to add here is that there are 2 valor point trinkets you may equip also Bottled Wishes and Reflection of the Light if you absolutely need to replace some of yours. I wouldn’t suggest Reflection of the Light since you’ll have plenty of spirit to go already so opt for Bottled Wishes if you want to reach your second haste soft cap of 2005. But for the love of everything that is fluffy replace that with your BiS Heart of Unliving that drops from Spine of Deathwing and Windward Heart shared boss loot.

Final Conclusions :

As a final note. When it comes to replacing your 384 LFR tier pieces with 397 ones or 410 ones I’d suggest you go for Spiritwalker’s Faceguard, Spiritwalker’s Tunic, Spiritwalker’s Mantle and Spiritwalker’s Gloves .Yes its the elemental tier Hands. I know its weird. But our Spiritwalker’s Handwraps suck big time. Best if you go for Gloves of Ghostly Dreams that you can buy from the VP vendor. If you get a Imperfect Specimens 27 and 28 shoulder drop and you feel that you must, then go for our Resto hands. But…I wouldn’t. Use the LFR ones till you can make the change. Its just a waste of a token imo. Your 4pc bonus is worth it so use the LFR ones till you feel safe to make the change trying different combinations. (If you re missing pieces go for the VP ones although I wont personally. The Ghostworld Chestguard is so bad for both specs :-/ . But as always should you find yourselves sporting a 378 for a long long time, by all means feel free to exchange that )
This concludes the preliminary quick gearing list for resto shaman, so now we can immerge ourselves into the possibilities that lie ahead while progressing in Dragon Soul.

CharDev Table Analysis :

(Talents and glyphs included )
If you’ve followed my guide ( or dressed up on your own in a similar way ) then possibly you’re looking like this
What and how to reforge your resto shaman at this point.I’ve reforged down to match my first soft haste cap at 916 and further more using this priority . Haste -> Matery, Haste->Spirit, Crit-> Mastery, Crit->Spirit accordingly. My goal is to get my mastery above 18 and my haste rating as close as 916 as it gets. This way you get all your riptide, healing rain ,earthliving weapon to have one more tick and since you’ll be progressing you’ll want to be spirit efficient. ( However if you feel you can afford to have less spirit feel free to reforge away from items not already reforged to critical rating or mastery rating ). As of this moment I m rolling with :
(Probabilities are that at this point I’ve already upgraded my gear. This example was just a few weeks into patch 4.3 and with only few HC bosses down. If you need an updated view of my gear feel free to check  my Armory. Note to the wise.I might be sporting my DPS os gear. I love running dungeons as ele. )
My spirit is around 2700 I find that I don’t need more and my mastery is hovering at 16 while I ve chosen to hit my second haste cap of 2005. And crit is what is left. This might not be for everyone though. I’ll make a separate future post regarding differences in specs and stats in different raiding environments, group compositions and raiding difficulty progression. As it goes for me (I m currently raiding in a 10man environment) I’ll continue removing spirit as soon as I get my hands on Heart of Unliving and reforging it to mastery and crit depending on the incoming damage in my raid. I m well into Heroics right now and I find this reforging is more than sufficient. (Sidenote. I’, not promising my haste/mastery/spirit balance opinion wont change according to my needs. Let’s say if I find that for my  progression and team I m running out of spirit believe me I’ll reforge down to 916 haste cap, and give all I have to mastery and spirit instead.Do the same. Check your raid, check your mana efficiency, check your master efficiency, put those WOL logs in use or at least your skada logs. )
So what are general rules you should follow regarding reforging for different situations? Take a look at your raid and the incoming damage. If your raid is mostly below 70% best to put more into mastery than crit, if you find it to be above that, feel free to upgrade your crit. Also how far into progression are you? Are you out of mana when you need it even with Telluric Currents then up your spirit a little bit, take it out of crit or see what soft haste cap works for you 916 or 2005. However the more you get into Normal DS gear and HC the more you ll see its harder to reforge haste.
This is how a mid way into progression gear should look like:
This is after lets say farming Normals for 3 to 4 weeks and starting on first HC bosses. There is more mastery in this combination as you ll find your raid more often than not below 70%. Haste is still as close as it gets to 2005 soft cap with a glyphed riptide ticking once more. Its significant for 10 man raids. Since you’re wearing the Spine of Deathwing trinket your spirit regen will be eventually more than 3k but if you feel you need more, take a little out of your Mastery.
Lastly this is what you would call an endgame Best in slot for 4.3 Dragon Soul:
Full on HC gear with full epic gems and enchants. At this point you re probably over spirit regeneration requiremements and mastery so at 2005 soft haste cap your crit is boasting around 20%. Remove from this combination some of the amazing HC gear that you possibly don’t have and reforge some crit into mastery and you ll be laughing at Deathwing progression.
This concludes with my gearing guide about early epics and some examples for progression restoration shaman gearing. In the future I’ll go more into how to properly manage your stats for different raid enviroments and different progression and how to reforge correctly your spirit , haste and mastery accordingly. Good luck with the loot drops btw since it seems all the crappy players get all the luck. Just my observation.
___ A  Resto Shaman blog for the Curious or the Lazy Raider___

Me,Myself and PowerAuras. Elemental Redux.

Long story short. I have to admit this shaman used to be a shelved lvl 25ish char. My main was a mage. Arcane. I loved my one button rotation more than I loved chocolate cake. Ok that’s a lie. Major lie. OMG god of chocolate pls forgive me!! Ok he gave me a sign so now I feel all warm and fuzzy again.
 So in my search for raiding environment I stumbled upon the raid that would change my playstyle. Why?Because when I got there in that 10man raid there was already another arcane mage sitting her ass on what I thought to be my rightful spot. So what did I do? Yes of course I hated her existence ever since, yes of course I pinpointed every single one of her mistakes . However true to my nature I decided not to waste my time and move on to what the raid seemed to be actually missing. HEALZ!
And so I embarked on the journey of mainswitching to shamy healz. Now I m thinking of sending a box of chocolates to that mage because if it wasn’t for her I would still be on my mage. NO I wont. Who am I kidding. I still hate her guts. You know what I love? My shamy healz. So few months later and into the fiery pit of Ragnaros what do you think happened? Yes suddenly we were full of healers that could outheal my shaman not because I m not good enough but because firelands was a rape for shamy healers. So since I absolutely wanted to raid and when it 2 healer fights I didn’t see myself keeping my spot I turned to my os for help. First came enhancement. Soon after I realized I cant dps to save my life in melee and as much op as this spec is supposed to be I turned to elemental. And at first I sucked. Until…tah daaah. Yes.My love affair with power auras came to play. And some epic lewts. Every little bit helps and major upgrades are sure to boost your dps so don’t be scared to use the same main and off hand from your Resto spec for your Ele spec. Yes even without reforging more often than not the stats alone will be enough to up your gameplay. Because shamans are hybrids and it’s a reason we are brought along. Its one of our strengths.  If you have the luxury of being in a major 25man raiding environment then sure spec both of your trees for resto purposes. Both for progression and tailored for different bosses.But for those that are either moonlighting in their ele spec or its your main spec , as promised on my Resto PowerAuras Post here is my power auras elemental config.

This time I run around SW with my power auras full on un proc .Mostly because if I am in my ele spec it will be because I m training myself with dummies. Dummies? I meant raid dummies.Abusing puggies is my guilty pleasure but I wouldn’t go as far as to call them dummies. I have a much better more eloquent and extended vocabulary  in my artillery for that purpose. In anycase above you can see a fiery orb that is my Lava burst off cooldown. The white circle indicates there are no totems down due to my noobish ways of forgetting to put them down when there is another shaman in the raid. Feel free to deactivate it. The icons on my right are from my dominos bars I ll cover those in my UI post.

This one is not so fancy it merely indicates that the fire elemental has 5 or less seconds before disappearing. Used to be amazing before Blizzard decided to nerf Tier12 2 pc bonus. Gief back my fire elemental Bliz.

As you can see the fiery orb is replaced by a CD timer indicating when its going to be off cooldown. The arc above my head appears as soon as I cast Flame Shock and the timer indicates how much time the dot has left.  On my right side above my dominos there are 2 white dots. First one appears when my lighting charges on my shield are 7. The second appears when they reach 8. When they reach to the final 9 Blizzards automatic aura flashes above my head. Lastly the timer after the dots is indicating how much time my searing totem has left before it needs refreshing. I will just push my dominos button underneath when I feel like it, thats why its there.

A random screenshot indicating how all the auras are working together.

Last Addition to the gallery my power torrent proc ( Little swirly flowery thingy at the end of my dominos).Very very very useful for all kinds of situations.Trust me.You need this.

Configuration ScreenShots

Power Auras Export :

Lightning Shield 1st  stack :
Aura[5]=Version:4.23; g:0.9843; icon:Spell_Nature_LightningShield; buffname:Lightning Shield; r:0.9765; begin:1; x:76; stacks:7; texture:45; alpha:1; size:0.13; y:-29; texmode:1@
Lightning Shield 2nd stack :
Aura[6]=Version:4.23; b:0.9373; icon:Spell_Nature_LightningShield; buffname:Lightning Shield; r:0.9529; x:110; stacks:8; texture:45; alpha:1; size:0.13; y:-29; texmode:1@
Lava Burst :
Aura[7]=Version:4.23; b:0.8353; g:0.949; icon:Spell_Shaman_LavaBurst; buffname:Lava Burst; begin:3; x:-108; bufftype:15; texture:199; alpha:0.54; size:0.31; y:-31; texmode:1; timer.b:0; timer.g:0.851; timer.h:1.85; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.Relative:LEFT; timer.x:59; timer.UseOwnColor:true@
Flame Shock :
Aura[8]=Version:4.23; b:0.0275; g:0.451; target:true; icon:Spell_Fire_FlameShock; buffname:Flame Shock; r:0.9451; x:-4; bufftype:2; texture:7; alpha:1; mine:true; size:0.8; torsion:1.02; y:-23; texmode:1; timer.h:1.85; timer.enabled:true; timer.cents:false; timer.y:57@
Searing Totem :
Aura[9]=Version:4.23; b:0.0667; g:0.6078; icon:Spell_Fire_SearingTotem; buffname:Searing totem; begin:3; x:-173; bufftype:19; texture:13; alpha:0.1; size:0.02; y:-31; texmode:1; timer.b:0; timer.g:0.851; timer.h:1.57; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.Relative:LEFT; timer.x:334@
Wrath of Air :
Aura[10]=Version:4.23; anim1:4; icon:Spell_Nature_SlowingTotem; buffname:Wrath of Air; bufftype:19; texture:2; alpha:1; speed:0.74; texmode:1; inverse:true@
Fire Elemental Totem :
Aura[11]=Version:4.23; InvertAuraBelow:5; icon:Spell_Fire_Elemental_Totem; buffname:Fire Elemental; x:-146; bufftype:19; texture:218; size:0.63; texmode:1@
Power Torrent :
Version:4.23; b:0.5137; anim1:11; g:0.9216; Instance25ManHeroic:true; icon:Ability_Paladin_SacredCleansing; buffname:Power Torrent; begin:1; x:191; Instance10ManHeroic:true; texture:112; alpha:0.11; speed:0.12; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.25; y:-62; texmode:1; finish:3; timer.h:1.44; timer.enabled:true; timer.cents:false; timer.Relative:CENTER

Me, Myself and Power Auras

Sort of an exaggerated suggestion. I  make it seem like I take power auras to my bed. That I d bumb uglies with them. Screw it, yes I would. I love powerauras. I adore powerauras. My heart has always beaten faster for all things functional minimal and pretty. Power auras are the Bauhaus of addons. They are everything you need to have on your UI to guide you through the perils of the worst raiding environment. Warningwise. I m this close to making a how to guide for power auras buuuut…I wont. There are so many out there. Google is your friend. And if you have half a mind you don’t even need that. Just spend few min with the interface and you ll be laughing. I don’t even remember how I was introduced to powerauras. It just feels that we ve always been together, we click naturally. It’s a testament of how much I m attached to them that I cant dps my ele os without them. I ll make a separate post for this reason just for the curious minds out there. So , what can power auras do for the resto shaman? For me they provide with enough visual warnings that I barely need to think of anything else but my healing assignment. You remember that nasty drood friend of mine? He s always insisting that “It’s a man thing. Not to rely on crutches when you re not injured otherwise your legs will atrophy.” Yeah. Ask him who has more powerauras than me now. Yes he s converted. But he s keeping it minimal and good for him or I d have to decapitate those legs of his. But generally ppl please keep it clean. There is nothing worse than a messy UI where you cant even concentrate on the fight.
When strolling around in stormwind or anywhere in the world I have all my auras in the hiding. Or when I m on my mount even in a dungeon or raid again I have them in hiding. Other than that I keep it simple. On my resto spec I roll with 4 auras but make no mistake if I feel I need another I ll put it in my rotation respectively. I don’t use any earth shield auras and such since my VuhDo keeps tracks of those kind of stacks.
In a raid the following image bellow is how my power auras in Restoration spec look like. Left dressed in yellow is my Unleash elements. On the right dressed in green is my Riptide. And the shield indicates when my Water Shield is missing.
When Water Shield is back on but I havent used any CD ‘s
Essential for my peace of mind the necessary cooldown timers. The vibrating circle is our Tidal Waves proc . As soon as they are consumed or expired the aura vanishes.
Lastly as mentioned when mounted or chilling out all the auras go to sleep.

New Addition to the gallery is my power torrent proc (The little flowery on top of me.It also swirls.Yes I’m a girl in case you haven’t figured it out so far). More important for ele though but once I added it there I had to give it to my resto too.Useful and it doesn’t really take up so much space. 

Another new addition to the gallery is a power Aura for my Spiritwalker’s Grace proc. Now with the tier 13 bonus I found it really valuable to keep a more careful eye on that.It’s indicated by the little waves inside the Tidal waves Power Aura.

Configuration ScreenShots

Resto Shaman Power Auras  Export 

Unleash Elements  :
Aura[1]=Version:4.23; b:0.2; g:0.9608; Instance25ManHeroic:true; icon:Spell_Shaman_ImprovedStormstrike; buffname:Unleash Elements; begin:3; x:-114; bufftype:15; Instance10ManHeroic:true; texture:163; alpha:0.54; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.77; y:-6; texmode:1; timer.b:0; timer.g:0.851; timer.h:1.72; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.Relative:LEFT; timer.y:-3; timer.x:107; timer.UseOwnColor:true@
Riptide :
Aura[2]=Version:4.23; b:0.2196; Instance25ManHeroic:true; icon:spell_nature_riptide; buffname:Riptide; r:0.349; begin:3; x:105; bufftype:15; Instance10ManHeroic:true; texture:163; alpha:0.54; symetrie:1; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.76; torsion:0.96; y:-6; texmode:1; timer.a:0.79; timer.b:0.2; timer.h:1.72; timer.UpdatePing:true; timer.enabled:true; timer.r:0.3725; timer.cents:false; timer.y:-9; timer.x:117; timer.UseOwnColor:true@
Water Shield :
Aura[3]=Version:4.23; g:0.7569; Instance25ManHeroic:true; icon:Ability_Shaman_WaterShield; buffname:Water Shield; r:0.3255; begin:2; Instance10ManHeroic:true; texture:21; alpha:0.42; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:1.2; y:-11; texmode:1; inverse:true@
Tidal Waves :
Aura[4]=Version:4.23; b:0.8941; anim1:4; icon:Spell_Shaman_TidalWaves; buffname:Tidal Waves; r:0.698; begin:1; texture:28; alpha:0.49; speed:0.54; size:0.81; y:-10; texmode:1@
Power Torrent :
Version:4.23; b:0.5137; anim1:11; g:0.9216; Instance25ManHeroic:true; icon:Ability_Paladin_SacredCleansing; buffname:Power Torrent; begin:1; x:2; Instance10ManHeroic:true; texture:112; alpha:0.11; speed:0.12; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.25; y:74; texmode:1; finish:3; timer.h:1.44; timer.enabled:true; timer.cents:false; timer.Relative:CENTER
Spiritwalker’s Grace
Version:4.23; b:0.8941; icon:spell_shaman_spiritwalkersgrace; buffname:Spiritwalker’s Grace; r:0.698; begin:1; texture:33; alpha:0.49; speed:0.54; size:0.66; y:-10; texmode:1; timer.h:1.4; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:CENTER; timer.y:49

_