Heroic Spine of Deathwing 10man Resto Shaman Pov

Welcome to Dragon Soul Heroic mode for the Spine of Deathwing. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
A lot of new goodies for the heroic version of this fight. You can bring 2 or 3 healers in a 10man raid the choice is yours depending on how high or low your dps is. The reason behind that is that in the heroic version of the fight the Burning Tendons, have so much life that you will need to dps them down twice before the plate explodes. This has a lot of ruminations for your raid.
Aside from all the additional damage that you will have to deal with AKA (as taken from Icy Veins )
• Grasping Tendrils (10-man/25-man)  now deal 12,000 damage per second in 10-man difficulty and 13,000 damage per second in 25-man difficulty, up from 6,000 and 6,500 respectively. Additionally, Grasping Tendrils now slow movement speed by 50%, up from 35%.
• Searing Plasma (10-man/25-man) now deals 12,000 damage every 10 seconds, up from 10,000. Additionally, it now absorbs 280,000 healing in 10-man difficulty and 420,000 healing in 25-man difficulty, up from 200,000 and 300,000 healing respectively.
•  Fiery Grip  now deals 90,000 damage every 3 seconds, up from 60,000.
• Superheated Nucleus (10-man/25-man) now deals 30,000 damage every 3 seconds in 10-man difficulty and 35,000 damage every 3 seconds in 25-man difficulty,, up from 15,000 and 17,500 respectively.
• Burst (10-man/25-man) now deals 14,000 damage in 10-man difficulty and 28,000 damage in 25-man difficulty, up from 10,000 and 20,000 damage respectively.
you will also be confronted with the following new mechanics :
Degradation  is a stacking debuff that is applied to all raid members each time a Hideous Amalgamation is killed. The debuff reduces the target’s maximum health by 5% per stack. It has an unlimited duration and it cannot be dispelled. Note that the debuff is only applied when a Hideous Amalgamation is actually killed, and not when they are disposed of through a Barrel Roll.
Blood Corruption: Death is a dispellable debuff that will regularly be placed on random raid members. It has a 15 second duration, at the end of which it will wipe the raid. When the debuff is dispelled, it jumps to another nearby target, retaining its remaining duration. After a varying number of dispels, it will mutate into a different debuff ( Blood Corruption: Earth) when jumping to the next target.
Blood Corruption: Earth is almost identical to Blood Corruption: Death. The only difference is that when this debuff runs out, the target receives one or two stacks of Blood of Neltharion. The amount of stacks depends on how many seconds were left on the Blood Corruption: Death debuff at the moment when it became Blood Corruption: Earth. Blood of Neltharion.  is a beneficial stacking debuff that reduces all damage taken by 20% per stack. It can stack up to a maximum of 2 times per player. This debuff’s purpose is to counter the negative effects from Degradation.
Everything that applies for the first plate applies for the rest of the plates only things are getting harder and harder mostly because for every Hideous Amalgamation that you kill, you get a stack of Degradation which effectively lowers all your raids health pool by 5%. Killing 2 Amalgamations every plate landing on the second plate will find you with 10% less health and landing on the third one will find you with 20% less health. By the time you blow up the last Amalgamation your raid will be at 30% less health making it harder and harder to keep your raiders alive.

Preparation

For a more in depth analysis of exactly all Spine’s of Deathwings old abilities I suggest reading the following guides.
1. Guides for Normal Spine of Deathwing
Spine of Deathwing Normal by Type H for Heals 
Spine of Deathwing Normal And Heroic by IcyVeins
TIP : Always watch some videos beforehand to be in the know.
2.Videos for Heroic Spine of Deathwing
Spine of Deathwing 10Man Dragon Soul Heroic FatBoss 
Spine of Deathwing 10Man Dragon Soul Heroic LearnToRaid

How to deal with dispelling

As a Resto Shaman you might be called to the task of dispelling. Generally its better if one healer is responsible for dispelling the new Blood debuffs. Resto Shamans have amazing tools to deal with dispelling while generating enough mana back to last them through the fight as will be explained later in this guide.
The way to handle with the new debuffs is to immediately dispel Blood Death until it has mutated to Blood Earth. Given the fact that once Blood Earth expires it leaves back the Blood of Neltharion buff, its imperative that you try and get both of your tanks 2 stacks of Neltharion buff as soon as possible. Again the way to do that is to keep dispelling Blood Earth until it lands on one of your tanks. After you have secured 2 stacks of the buff to each of them you can move on and let it naturally expire to the rest of your raid. I try to apply at least one stack after that to each of my raiders choosing the weakest one to start with. If you find you simply don’t have time or mana, you can opt out but when a member has 2 stacks you should dispel it in favor of someone with zero.
TIP : Blood Corruption: Earth used to mutate back to Blood Corruption: Death if it was dispelled enough times. This was hotfixed or hushed away at some point so you don’t need to worry about wiping your raid. Once Blood Death has mutated to Earth it will never mutate back again.
TIP : For this fight specifically it’s very important to be able to properly handle Blood Corruption: DeathBlood Corruption: Earth  AND navigate yourselves successfully in a way that you will land Blood of Neltharion  buff to the appropriate targets as soon as you possibly can. Blood Death and Blood Earth both will show on top of your Vuhdo depending your configuration but Blood of Neltharion and especially its stacks will not. The way to easily deal with dispels is the following :
Add a distinct color on your raid frames to help you identify and separate Blood Death that will wipe your raid with Blood Earth. Vuhdo will recognize them both as debuffs and assign then with the same color, making it harder for you to identify them in the heat of the moment. I chose to color Blood Death black and left Blood Earth as it was. Below is a screenshot of how my Vuhdo looks like :

Notice that both of my tanks have 2 stacks each of Blood of Neltharion ( stacks are showing in the middle of each players frame ) and how there is one Blood Death already applied on one of my fellow healers. This way its easy for me to know immediately what kind of debuff is applied to which raider , who to dispel and in which priority. Below is my Vuhdo configuration needed to achieve these 2 effects.

Blood of Neltharion is not currently included in the default Vuhdo buffs. You can easily bypass this by adding it yourself. On the panel below simply click on the Enter new Buff os Debuff Name field and type Blood of Neltharion. Make sure the rest of the properties match the screenshot below and click on Save followed by Okey.

Suggested Raid Composition

2 Tanks – 2 Healers – 6 Dps  or  2 Tanks – 3 Healers – 5 Dps. This depends on how strong your healers are or how strong your dps is.

Gear and Reforging Check

For this fight any mastery oriented gear will do again. Personally though I retained my 2005 haste rating since my gear allows me to sustain that haste while stacking enough mastery.
Equip your talent tree with Telluric currents to get mana back as well as do damage and Focused Insight to be able to amplify your healing throughput. Remove all points from Enhancement tree to facilitate more mana gain adding the rest of the points to the Elemental tree as seen below.
Instant ghost is not needed for this fight and if you are in charge of dispelling you will need to amplify your mana back from Telluric currents as much as possible. Be sure to add maximum points to Improved Cleanse Spirit and Cleansing Waters. Don’t be afraid to drop points from Ancestral Awakening , since you will be mostly running with Healing rains on CD you will barely get an procs of that. On my kill AA only contributed 1.6% of my total healing. Also the difference between adding 2 points to Cleansing Waters is about half of your mana pool. While I was specced out of it after I was finished with my dispelling I was left with barely 30% of my mana, whereas spending 2 points on that talent left me with 60 to 70% of my mana.
 Below is an example of how your talent tree should look like.

Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
CharDev Example with 404 gear and reforge details
Haste in this example is as close to 2005 as it gets.
Mastery should be above 19 or as close to it as possible for the extra healing it will provide you.
Spirit is little below 3300 (counting the proc from  Heart of Unliving) in order to have plenty to meet your needs.
All items used are from Normal and Heroic Dragon Soul.This is how my character looked like when I got into the fight, you might go into it with more of less gear. As always, if your gear is different just apply the rules above for potential reforges.

Fight starting in 5..4..3..2..1. Pull.’

First Plate. Before you start the fight make sure to earthshield the tank. As soon as you cut off the cinematic drop your totems and use any shock spell of your choice to any  Corruption . Drop a healing rain in between the stacking side where your raid will perform a roll and riptide any member affected by Searing Plasma .(More and more will be affected always start by casting a riptide on them if its of cooldown.) After casting healing rain start relocating to the stacking point and make sure you are gripped. Cast another shock spell to any corruption and depending on your timing either cast another healing rain at your location and drop spirit link totem or vice versa. At that point the rest of the healers will be probably be using their raid cooldowns too. If you are responsible for dispelling get ready to dispel from 1 up to 4 Blood Corruption Death from your team.
TIP: Before starting dispelling, make sure you have 10 stacks of spirit procs from your Heart of Unliving trinket if you have it, and drop your mana tide totem. It will help you as well as the rest of your healing team regenerate as much mana as possible while save you a lot of mana too. Using this method I am left with more than 70% mana after I am done with dispelling if not even more.
The Blood Death debuffs, will all start at 15sec and every time you dispel them that time will decrease. The debuffs will not all start at the same time but very close together so make sure to always dispel the one that has the least time left. At this point you need to concentrate at first getting rid of any Blood Deaths as they will cause an instant wipe if their timer runs out. As soon as they start mutating to Blood Earth you will need to try and dispel them from every member they might jump to until they land to any of your tanks and let them safely expire there. When they expire they will leave each one stack of Blood of Neltharion buff.Once you have 2 stacks on each of your tanks you can let Blood Earth expire in any member of your choice.
TIP: Its very hard to get both of your tanks to have 2 stacks each at the first plate but doable. However if you are straggling for mana make sure the tank that is responsible for tanking the bloods has priority and also make sure that you wont get to the third plate without having 2 stacks in each tank since they will require more and more healing.
Use your Spiritwalker’s Grace to take advantage of the 4pc bonus that will give you extra haste and begin a rotation of
1. Casting lightning bolts to the Amalgamation your tank is tanking while,
2. Making sure you keep up with his earth shield
3. Your own water shield
4. Recasting any missing or destroyed totems
5. Casting riptide on cooldown if possible on any members that just got the Searing Plasma debuff or the tanks if everyone is off the loop
6. Throw any shock spell of your choice at the Amalgamation and cast either healing rain or greater healing wave to whichever member has the highest stacks of Searing Plasma. You will be able to rotate through those 2 if you keep your cool. Note that of course you can break this theoretical rotation at any given point that a) any member is gripped for more than they should since you will need  to shock heal them to keep them alive, b) if for some reason the tank needs extra healing.
Keep following all of the above up until the first Amalgamation explodes. As soon as it does your dps will kill the last Corruption thus landing you with a Blood Death debuff to dispel. Be ready for it but at that point you don’t need to panic like before , if you handled 4 earlier this one will seem like a walk in the park. If you used your Spiritwalker’s Grace when I suggested earlier then you will have it again shortly after the first round of handling one of the Burning Tendons. Continue as above until the second Amalgation exlodes and deal with one more Blood Death dispel.
TIP: Try and dispel as much as possible and experiment at the first plate where healing is not as intense. You will notice the difference as soon as you step on the second and third plate when you will need to heal more and you wont have to deal with as many dispels.
Second Plate. Same exact logic as with the first plate with 2 differences.
1. You will notice that its much harder to keep your raid alive while rolling. Make sure your timing at dropping spirit link totem is on the spot.
2. There will be one less Blood Death to deal with since now there are only 3 Corruptions to kill.
3. You might get a delayed Blood Death debuff applied so I suggest waiting a few seconds before popping your Spiritwalker’s Grace. You want to take advantage of that haste in order to get as much mana back as possible and wasting it while you are dispelling will reflect on your regeneration.
4. Overall dealing with Blood Deaths will be easier because a.) They are less and b.) You will most likely have already dealt with applying stacks to the tanks so as soon as they mutate to Blood Earth you will not have to worry about them anymore.
Third Plate. The hardest plate to handle since you will have 20% reduced health pool and an immense amount of bloods that are threatening to either kill your tank or get out of aggro control. Be ready to heal fast whomever needs it and try to always be in control of the Searing plasma debuffs. It’s very easy to lose a member that is gripped at this point due to the fact that he wasn’t knocked out fast enough while having a high amount of time still remaining on his Searing plasma debuff along with his 20% or 25% reduced health pool. Be on the lookout for any bloods running towards you and if this happens run towards the tank that is supposed to tank them in order for him to take aggro of you. As always remember you need to dispel an additional Blood Death when the Amalgamation dies.
This concudes this guide for the Spine of Deathwing HC .Enjoy the fight and happy looting!
I will leave you with a screenshot of my UI while in fight for a better understanding of how important it is to configure your Vuhdo before hand. Numbers are flying and generally its chaotic so the easier you make it for yourself to successfully dispel without errors the better it will be for you and your raid.

Heroic Ultraxion 10man Resto Shaman Pov

Welcome to Dragon Soul Heroic mode for Ultraxion. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
And so you come to face the ultimate creation of Deathwing. You’d think he would show more appreciation about his wife son and daughter, his own family, but no. Before the fight starts he makes it very clear.This dragon is his pride. Like a dog if you will. Faithful puppy. Only tad bigger.Makes you wonder what he might eat for breakfast. For now his appetite consists of you and your party. Fear not however because once again you find yourself in the company of the four aspects. And Thraal. No comments. In the heroic version of this fight not many things change. He hits you harder, has a tougher enrage timer to beat which is complicated  by his upgraded health pool and of course, now 2 additional players need to soak each Hour of Twilight  while  the tanks and the dps try to  handle additonal Fading Lights by using Heroic Will .Take into consideration that this time you only have 3sec down from 5sec  before you lay your bones to rest when Ultraxion casts Hour of Twilight. Other than that as a healer, like in normal version you only have to be concerned about Hour of Twilight since yet again you won’t be affected by Fading light.
Note. Keep in mind that depending of what addons you’re using Heroic Will button might not be visible. Or if you are like me you don’t want to drag your mouse all over the screen while healing. So make the following macro and bind it to the key of your preference or even your mouse.
Specific Dragon Soul Macro ( For Utraxion and Madness of Deathwing special button )
/click ExtraActionButton1

Preparation

For a more in depth analysis of exactly all Ultraxions old abilities I suggest reading the following guides.
1. Guides for Normal Ultraxion
Ultraxion 10Man Normal And Heroic by IcyVeins
Ultraxion 10Man Normal by Type H for Heals
TIP : Always watch some videos beforehand to be in the know.
2.Videos for Heroic Ultraxion
Ultraxion 10Man Heroic Dragon Soul FATBOSS
Ultraxion 25Man Heroic Dragon Soul LearnToRaid
Ultraxion 25Man Heroic Dragon Soul Tankspot

Suggested Raid Composition

2 Tanks – 2 Healers – 6 Dps

Gear and Reforging Check

For this fight, you will need to be able to sustain your mana all the way through the encounter up until the end the 5min mark when Ultraxion will start to cast his  Unstable Monstrosity  ability every second.This means that probably since you’ll be spamming healing rain and pretty much everything else you can afford before you down him you  will be gasping for mana.There are ways to make your life a little easier and your spells more effective.
Before the 5min mark even though you will be 2 healing it be prepared for minimal damage or for what I would call dps time. Not only because you’re bored but also because your raid will probably need your 3 – 5k dps you will provide. Equip your talent tree with Telluric currents to get mana back as well as do damage and Focused Insight to be able to amplify your healing throughput.
You will  be stationary for the whole fight so feel free to sacrifice your ghost wolf and since no dispelling is necessary remove a point from that too. If you are progressing on Ultraxion with minimum gear, you and the rest of your team , then probably you will want to invest some points in your elemental tree (2 points in  Acuity,3 points in Concussion, 3 points in Elemental Precision ) to achieve 2 things. Higher dps from you and higher mana return from your lightning bolts. If you are looking at his after the % nerf or your gear is higher then feel free to leave your talent tree as is.

 Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
CharDev Example with 397 gear and reforge details
Haste in this example is as close to 916 as it gets. I’ve removed all extra haste to amplify my spirit and mastery needs.Also the only time you will really need haste is after the 5min mark of the fight were you will have heroism and spiritwalkers grace to compensate.
Mastery should above 20 or as close to it as possible for the extra healing it will provide you for when your raid hits all time lows. Mastery is a must in this fight since your raid after the 5min mark will always be below 50% of health.Its scary I know.But you’re a shaman. embrace your mastery and watch your numbers fly.
Spirit is little above 3800 (counting the proc from Heart of Unliving ) in order to have enough to dump at that late stage of the fight. Believe me, you will not have time to cast lightning bolts to get any back.
All items used are from Normal Dragon Soul.
As always, if your gear is different just apply the rules above for potential reforges.

Assigning  the Healing  Buffs

 There is often a disagreement on which crystal a shaman should take in this fight. As you know they are 3. The red buffs you with  Gift of Life which provides a 100% increase to all the healing done by the affected player(s).  The green buffs you with  Essence of Dreams which provides valuable AoE healing, which will prove extremely useful, especially as the encounter progresses. Note that this buff applies to most types of heals, including HoTs and AoE heals (such as  Healing Rain). Finally the blue buffs you with  Source of Magic which provides increased casting haste and reduced mana cost, making it desirable to all healers.
So which one should you take? Lets start with the one you shouldn’t which is the blue. As you and  most other healers will have either the Red or Green buffs by this point, the Blue buff is most desirable to Holy Paladins, who can practically spam  Holy Radiance until the end of the fight, generating a huge amount of AoE healing. So unless there is no paladin in your team just erase the blue crystal of your mind.
As it goes for red or green. Both are excellent for shamans but my choice of preference will be green. You see with red yes you get a 100% increase in all your spells.That means 100% increase in all healing rain ticks, in all riptide , in chain heal. Sounds nice? However think of this. How much nicer does it sound for every greater healing wave to become instantly your new aoe spell? At the end of the fight you will be spamming healing rain and chain heal like crazy if you take the red. But if you take the green you’ll be cruising with healing rain ( that heals the same either with red or green) and greater healing waves. Every healing wave will hit all your raid making it much greater than ANY buffed chain heal would even be. Also think of this. If you are healing with a paladin they will not be healing the tanks at all at the end since they will be spamming Holy Radiance .This is where you come to steal the show with healing the tanks with greater healing waves which since you have the green buff will ultimately heal the raid also with an insane amount. If you need further proof feel free to check WoL with top healers. Paladins rule the first pages then come shamans with Essence of dreams in their highest heals having taken green buff.There is no red buffed top shaman healer. You will not fail with red, but green is definitely a winner for you.Let the druid take the red then the blue and enjoy them.
Top 2 Shaman healers as found in WoLs page for top healers for Ultraxion HC 10man.
Gravatize his logs found here with 74.645k hps had 17.3% based on Essence of dreams.Used green buff.
Voidwalker his logs found here with 70.055k hps had 32.5% (making this by far his first healing spell) based on Essence of dreams.Used green buff.

Preparation Tips and Tricks

Make sure your weapon is imbued with Earthliving Weapon enchant and your Water Shield is up .  Put Earth Shield on the tank that is currently tanking and try to keep it up at all times .Start overhealing  the tanks so that your well spent Ancestral Healing talent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on their health cast riptide on them.As long as riptide is ticking the stacks will never drop thus securing the tanks an extra 10% damage reduction and health pool increase throughout all the fight.

Fight starting in 5..4..3..2..1. Pull.

You have quite a lot of seconds before Ultraxion hits you with his first  Hour of Twilight that you will need to avoid using Heroic Will.
Note.Shamans have no mitigation making us bad candidates for staying out with the other 2 designated dps or tank to absorb Hour of Twilight .
You should put your totems down before Ultraxion lands and lay a healing rain .Make sure you stay behind or at the sides of your raid at all times if you have Maw of the Dragonlord equipped. Start spamming Ultraxion with lightning bolts and depending on the situation this will be your priorities  :
Before and up until 5min mark :
1.Healing rain
2.Lighting bolts if nobody needs healing or if healing is sufficient.
3.Riptide on cd on the tanks and earth shield on the current tank or at least the main tank.
4.Chain heal if you think healing rain will not top off your raid in accordance with your fellow healer or greater healing wave if you see the tank falling a little too low or people coming out of soaking hour of twilight. Keep your riptides rolling to keep up with your tidal waves (healing rain DOES NOT consume one charge) or chain heal to bring them back up.
After 5min mark :
1.Healing rain on CD,make sure you use any shock spell you might have before that if you feel you can afford the GCD to amplify it.
2.Healing waves on the tanks if you have green buff. If you have red buff forget that spell and move on to…
3.Chain heals.
At this point its only a matter of if you can afford the GCD’s to maintain earth shield and riptide and my only advice is head into the fight and after few wipes you will know for yourself.
About your CD’s.The fight will last from 5:00 min to 6:00, usually varying around 5:30. Your mana tide totem has a 3 min cd which means you can only use it 2 times into the fight.Drop it a little bit before 2 min into the fight and then again a little into the 5th min.This way you will utilize your 2pc set bonus if you have it. Use your spiritwalkers grace at 1 min mark,3 min mark and just after heroism has faded( around 5:30min mark) or a little before that to gain that extra haste you will need for the last phase. As for your spirit link totem , use it whenever you feel like to but make sure you have it for around 5:30min mark into the fight in accordance to any raid CD your fellow healer has and after Nozdormus  Timeloop buff has faded from most of your raid.
Note. About heroism there is a nice trick quoting Malevica from Type H for Heals:
The double-lust trick
You have a dilemma: you really want to give the healers the Bloodlust or Heroism or Time Warp for the end of the fight, but the best time to use it is the very start, where you can line up BL with trinkets, pre-pots and DPS cooldowns.
But you can have your cake and eat it too! Heroic Will takes you into a different realm, so you can’t be affected by buffs or debuffs,including BL and Heroism.
So here’s how to use this to your advantage:
1.  Have a countdown timer for pulls. (You already have this though for timing pre-pots, right?)
2.  2 seconds before the pull, have your healers hit Heroic Will
3. Just as the pull is made, pop BL/Heroism/Time Warp. Your healers won’t get the buff but they don’t need it, and crucially they also won’t get the associated debuff
4. At the 5-minute mark, pop a second BL/Heroism/Time Warp so the healers can benefit from it
This concudes this guide for the Ultraxion HC healing showdown.  Remember to use your Heroic will a second before Ultraxion casts Hour of twilight. Enjoy the fight and happy looting!


Heroic Morchok 10man Resto Shaman POV

Welcome to Dragon Soul Heroic mode for Morchok. In this guide I’ll run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
Morchok has only one main difference from his normal version. When he reaches 90% of his health he’ll go into an early life crisis and develop a multiple personality disorder. It’s not treatable by medication and as you’ll probably have read in many guides like  Type H for Heals or Icy Veins your best option will be to divide and conquer. This will leave you with 2 teams of 5 ( or another set up for 25man ) and probably your team will include 1 tank, 2 healers and 2 dps.

Gear Check

Equip your shield if you haven’t already since Stomp is doing physical damage and your shield , for example Ward of the Red Widow will give you an extra 12201 armor which is equal to about 13.66% increase of damage mitigation bringing you to approximately 53% damage reduction depending on your gear. Your best bet as restoration shaman is to soak the damage with the tank while the other healer and the rest of dps run around soaking the damage from the Resonating Crystals. Fun times. The reason for this is that although as healers we bring a lot to our raid, the one thing we don’t bring is mobility. The less the restoration shaman has to move the more healing throughput he will have. Staying with the tank and having a good communication with him secures you with at least half as running around as you would have to run otherwise. (If your raid leader decides you won’t soak , then buckle up for some tough love )

Preparation Tips and Tricks

Make sure your weapon is imbued with Earthliving Weapon enchant and your Water Shield is up .Know your team and your tank. I suggest running with a good healing addon like Grid or Vuhdo that will keep your groups together. Put Earth Shield on your tank and keep it up at all times ( stating the obvious but ok ).Start overhealing yourself and the tank so that your well spent Ancestral Healing talent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on your health riptide yourself and the tank. As long as riptide is ticking your stacks will never drop thus securing you and the tank an extra 10% damage reduction and health pool increase which will be life altering for this fight. Always refresh both riptides as they are about to expire and a small tip. Refresh the tanks right before you start running out for the black blood phase. This will secure him with the debuff even if he runs the opposite way of you so you don’t have to build it up as soon as you reach him again.

Fight starting in 5..4..3..2..1. Pull.

Run with the tank and drop your totems in between the location where Morchok is now and to where the tank will start tanking his split version. This way you get to benefit from your totems as much as possible without having to recast them and lose mana in the process. Have DBM ( or any other raid warning addon ) let you know when the stomp is coming. Depends on your healing assignment but probably you won’t have to heal your tank just yet. Be sure to keep him and yourself riptided and feel free to spend your third riptide at the raid member of your choice.
Tip. Remember you can only have 3 ppl riptided maximum in your raid if its glyphed so if you are unsure of your uptime keep it down to yourself and the tank. Best however to learn to always cast it on cooldown this will give you the most throughput.Fill your time before the first stomp with lightning bolts to keep your mana up ( provided you’ve spent points in Telluric Currents ).
Before the Stomp.Make sure you and the tank are as close to 100% health as you can get.When DBM tells you the stomp is being cast and has between 4 to 2 seconds left on the counter start casting healing rain ( If you have spend talent points in Focused Insight squeeze that in before the healing rain). This will ensure your rain coincides with the stomp timer perfectly thus minimizing your overhealing and saving you some precious mana.
After the stomp.Spam heal the tank who by that time will be gasping for air.There are many ways to do that, an effective one is either use an instant heavy heals macro (check my Resto Shaman Macros post for reference) or cast a riptide to keep your tidal waves up and consume both with Healing surge.Chain heal your group of 5 to as close to full health as possible and proceed to follow the tank and set camp at his location.The trick here is to put your healing rain in such a strategic location that it will include all 5 members of your party everytime you put it down. To that end ask your party to stay close enough and IN healing rain outskirts up until they need to run to take the damage of the crystal. (Now it depends if you are at the Morchok side or the Kohcrom side you will have different set of stomps and crystals. Healing wise the Morchok side is harder due to the fact it has one more additional stomp and one more crystal to deal with ). Be sure to keep your riptides on cooldown and as priority have yourself and the tank at full health before each stomp.Also don’t forget to spam riptide while running and unleash your weapon.I suggest you use unleash at the end of your run and cast a greater healing wave on the tank  if he needs it by that time.
Resonating crystal time.Once the resonating crystal spawns it takes 12 seconds to detonate.Within this time a stomp will occur, all 5 members need to soak that stomp before running to the crystal if this happened to spawn that far. Otherwise the tank is responsible to bring Morchok closer to the Chrystal to make it easier for the party. While Morchok is pounding on the tank try not to panic. Be on the lookout for every stomp and every crystal. Before the stomp make sure you and the tank are as close to 100% health as you can get. Achieve this by casting greater healing waves or chain healing the tank if you can afford to lose his riptide.
Before and after the next Stomp.3 seconds before the stomp cast healing rain and 1 second before the stomp cast greater healing wave on yourself.  Precasting that will land you with an immediate much needed heal as soon as your health drops. While healing rain, riptide and probably other hot procs are ticking on you and the tank chain heal the other 3 members that will already be running for the crystal. Drop healing rain at their location and by then the tank will have dragged Morchok close enough on them for him to be in that healing rain also.Run to his location as soon as you are done casting the rain, chain heal the 3 players that will soak the crystal damage and prepare yourself for the next stomp.If everything looks ok by this time squeeze in one or two lightning bolts and drop your mana tide totem.After it expires replace it with healing stream totem again and keep dropping it on cooldown preferably right before a black phase and right before a stomp.
Black Blood Phase.Repeat as above till the black blood phase. As soon as your feet hit the ground riptide the tank and leg it till you find a secure spot behind pillars. While on the run riptide yourself also and if someone needs little health unleash your weapon on him and start casting lighting bolts at the boss till the black blood phase ends from behind a pillar. Run towards the tank and pop spiritwalkers grace so you can heal on the run. Go through your healing rotation as above but before that make sure you re benefiting from your totems.Check your buffs and recast if needed. When your spiritwalkers grace is on CD heal with riptides and Unleash life. For the people with 4 pc set bonus.Make sure you keep one spiritwalkers grace for when the boss is below 20%.You will need it as soon as Heroism buff is over ( assuming you cast it at 20% of the bosses health ). If everything worked out the boss will be dead and you ll get hopefully a nice new bis neck piece to show off for your efforts.
Tip.For shamans with the 4 pc set bonus. Save your spiritwalkers grace for just before heavy stomps.
This concudes this guide for Heroic Morchok healing showdown.

Tips and quick summary

  1. Have your weapon enchanted, keep water shield on you and earth shield on the tank at all times.
  2. Preheal yourself and the tank for the extra  Ancestral Healing buff and keep riptides rolling on him and yourself to keep the buff going 100% of the fight.
  3. Precast Healing rain 3 seconds before each stomp ( provided you and the tank are as close to 100% health as possible ) and precast greater healing wave on yourself the last second.
  4. Cast Chain heal on the other 3 members while they are running for the crystal and drop a healing rain at their location. Run to the tank and heal him and yourself while preparing for the next stomp.Use a heavy instant heavy healing macro if you can’t afford the casting time or take advantage of your tidal waves that proced from either your previous chain heal or riptide and consume both with healing surge.Throw some extra heals on the rest of the party. Fill your downtime if any with lightning bolts.
  5. Before the first Black blood phase drop mana tide totem and keep dropping it on cooldown after that. Remember to recast healing stream totem after mana tide is exhausted.
  6. As soon as Black Blood phase is active riptide the tank on the run and yourself , unleash weapon to a member than needs it and as soon as you are safe start casting lightning bolts behind a pillar.
  7. Pop spiritwalkers grace on your way back to the tank and prepare for the next black blood phase as above after step 3. Recast your totems if you feel they are too far away from your location.
  8. Pop Heroism on 20% of the bosses health and if you have 4pc set bonus remember to cast it as soon as hero fades.
Note to the wise. Healing is an art, its not about rotation. Also its about collaboration with your fellow healers and your tanks. Be intuitive and expect damage spikes. Make macros for instant heals when in need ( Check my post on Resto Shaman Macros if you need a heads up ) and don’t be afraid to dump your mana but with consideration to what is coming.In between the steps I mentioned of course you need to use your spells to fill in healing wherever needed.Also do I really need to say that you need to be able to know when to keep your tidal waves up so your spells are the most quicker and most efficient? If your instincts are right on spot then you should be able to heal even with low gear. One of my most memorable times on this boss is when I dropped dead like a noob right after the first split. I used my anhk to rez myself which left me with almost 10% of my mana. I still hit almost the same numbers of healing albeit I was sweating the whole fight.And we downed him. It was then that I started to wonder that maybe we re mana spoiled and that we can make due with less if we re smart about our downtimes. I don’t suggest you start a fight with 10% mana though. You don’t want your fellow healers to pop beta blockers just for your fun of it.

General Gearing, BiS 4.3 List and Tips : Where to start from and what to pick up down the Dragon Soul road.

I feel I have to make this post as much as to satisfy my slight OCD but also to put some things into perspective. Plus a little something for the reader  ,with the insatiable appetite, who went through my BiS 4.3 Resto Shaman Shopping List and at the end thought. WTF??? And was left wanting for more. In this post I m hoping to cover most of the combinations that would otherwise leave you wondering more time than what you’re willing to spend . Because some people would rather go to the movies rather than browse internetland for small pieces of info that when you bind together, final picture starts to make sense.  Although going to the movies is overrated. While on a first date. Best spend it in bed people. And no I don’t mean alone. Have the first date in bed. And blame it to being lazy.  Yeah…Moving on.
There was one thing I had to say when I first read the blue post on MMO Champion about how the not so secret stash of valor points vendors wouldn’t include tier set pieces. FINALLY!!!! How many people came into the new patch sporting 359 heads? Raise your hands don’t be shy. My finest example is my drood friend ( the one I continuously try to tarnish in this blog ) who after numerous raggy kills in the hunt for the head token and what was more than 30 Beth’Tilac kills for Cowl of the Clicking Menace ended up getting the middle finger from ingame RNG. Cant understand how people keep complaining of lack of sex while playing WoW since blizzard seems to continuously consummate its subscribers relationship. I want an annulment Blizz. Gief a better designed drop algorithm. However the more lewt on the table , the more we’re left wondering of how to distribute our VP most efficiently and even further down the road, how to take advantage of every little nook in order to maximize our healing throughput.

The Story so far down the loot path of Tier 13

This time around Blizzard made it very clear that some dps items would stay in the dps spectrum thus infusing them with Hit Rating as one of their secondary’s stats.So no confusion there, you simply cant choose to equip Opal of the Secret Order, Seal of the Grand Architect, Nanoprecise Cape .
  • Back and Relic :
There are 2 items in the entire patch as of now you can safely spend your first VP on and that’s Woundlicker Cover and Lightning Spirit in a Bottle. So start from there. No boss drops any cloaks or relics for you , neither is a word out for a heroic version of them. Feel free to buy them, enchant them and epic gem them as well if you can afford it.
  • Tier Pieces :
Probably you’ll be playing with Blizzards newest toy , LFR. Although somewhat iffy still when it comes to loot rules ( where an ench shaman can and will probably need on Timepiece of the Bronze Flight though if you do just know you’re being dicks ) , I’d suggest you’d try and get your 4 set pc bonus through there. Casual raiders or not, its worth it. When you get to upgrade your LFR items with normal versions and later heroic ones, keep in mind that mix and matching will still retain your 2 or 4 pc item set bonus. ( Of course at this point any upgrade you get will be good unless you re already equipped with 391 heroic versions from Firelands. )
  • Wrists and Feet :
 When it comes to our own BOE  extravaganza , there are a set of bracers and a set of boots you can buy either in AH or using your alts or leeching of your friends. I wouldn’t suggest you waste your own VP for Bracers of the Spectral Wolf as they are very poorly itemised hence you’d have to change them as soon as possible. Try to get them if you desperately need the upgrade either with gold or using an alt. So either grab Grotesquely Writhing Bracers that drops from Zon’ozz or if you can afford it go for what is BiS for this slot Thundering Deathscale Wristguards from leatherworking Pattern: Thundering Deathscale Wristguards. The Sabatons of the Graceful Spirit are good for starters for you as are Mindstrainer Treads that drop from Yor’sahj.
  • Waist :
For your waist slot you can certainly start from Belt of Ghostly Graces that randomly drops from trash in Dragon Soul. Another BoE , get that from the auction house if you can afford it. However you’ll want to change that as soon as possible with either Girdle of Shamanic Fury that you can buy from the VP vendor, or Girdle of Shattered Stone that drops from Morchok or what is BiS for you in this tier Belt of Shattered Elementium that drops from Spine of Deathwing.
  • Neck :
Jelewry! For the neck slot I’d definitely suggest for you to wait for Morchoc to drop your BiS Petrified Fungal Heart since any pug group can one shot him even if you’re not in a raid group. If you find yourselves after weeks lacking this specific slot use your last VP to buy Threadlinked Chain.
  • Rings :
Moving on to the rings. You can start from Band of Reconstruction if you feel like spending VP points there. However feel free to equip best in slot Ring of the Riven from Hagara and double BiS Signet of Suturing shared boss loot.
  • Main Hand Weapon :
For your main hand there is no VP option. Simply wait for LFR drops and upgrade them as soon as possible with the Normal and Heroic versions. Definitely go for Maw of the Dragonlord from Madness of Deathwing especially for the fights were you stack its proc like it’s a gift from Santa. However Vagaries of Time is also great for you and so is Scalpel of Unrelenting Agony. I wouldn’t recommend using a staff no matter how good it may look on paper comparing to your say Ko’gun, Hammer of the Firelord.
How do those weapons fair up against each other though? The following list should provide with an easy solution for quick reference.

Weapon / Main Hand

iLvL

HEP

1

Maw of the Dragonlord HC

416

8,619.5

2

Vagaries of Time HC

410

7,679.5

3

Maw of the Dragonlord

403

7,660.0

4

Scapel of Unrelenting Agony HC

410

7,559.7

5

Vagaries of Time

397

6,809.9

6

Maw of the Dragonlord RF

390

6,796.5

7

Ko’gun, Hammer of the Firelord HC

397

6,784.8

8

Scapel of Unrelenting Agony

397

6,683.6

9

Vagaries of Time RF

384

6,046.1

10

  Scapel of Unrelenting Agony RF

384

5,914.7

However be careful of how you utilize this list. Just because one weapon seems to give you more HEP than the other it doesn’t mean that you should just go and disenchant the one you already have. On my WoL logs I can clearly see that in Ultraxion lets say, where all my raid is stacked in front of me, my Maw of the Dragonlord is owning every single other weapon on this list. Its proc is simply devine. It will fair up from 10% to 15% of your healing depending which version you own so lets say you have Vagaries of Time normal versus the Maw of the Dragonlord RF , for Ultraxion you should go for the Maw even though its lower in the list , hands down. So check your WoL or healing Skada meters for specifics of what weapon to use and when. ( I’ve added in the list Ko’gun, Hammer of the Firelord HC for comparison to previous tier )

 Off Hand :

Since there is only one shield Timepiece of the Bronze Flight dropping from Warmaster Blackhorn , whenever it drops for you go for it. I m not recommending Ledger of Revolting Rituals for you , you’ll be stripped from half your armor and in Dragon soul where there is so much physical damage incoming its almost next to an absolute must have.
  • Trinkets :
Lastly the trinket section. Vixsin from LiG5 has a great post explaining this Dragon Soul: The Final Trinket Showdown . All I have to add here is that there are 2 valor point trinkets you may equip also Bottled Wishes and Reflection of the Light if you absolutely need to replace some of yours. I wouldn’t suggest Reflection of the Light since you’ll have plenty of spirit to go already so opt for Bottled Wishes if you want to reach your second haste soft cap of 2005. But for the love of everything that is fluffy replace that with your BiS Heart of Unliving that drops from Spine of Deathwing and Windward Heart shared boss loot.

Final Conclusions :

As a final note. When it comes to replacing your 384 LFR tier pieces with 397 ones or 410 ones I’d suggest you go for Spiritwalker’s Faceguard, Spiritwalker’s Tunic, Spiritwalker’s Mantle and Spiritwalker’s Gloves .Yes its the elemental tier Hands. I know its weird. But our Spiritwalker’s Handwraps suck big time. Best if you go for Gloves of Ghostly Dreams that you can buy from the VP vendor. If you get a Imperfect Specimens 27 and 28 shoulder drop and you feel that you must, then go for our Resto hands. But…I wouldn’t. Use the LFR ones till you can make the change. Its just a waste of a token imo. Your 4pc bonus is worth it so use the LFR ones till you feel safe to make the change trying different combinations. (If you re missing pieces go for the VP ones although I wont personally. The Ghostworld Chestguard is so bad for both specs :-/ . But as always should you find yourselves sporting a 378 for a long long time, by all means feel free to exchange that )
This concludes the preliminary quick gearing list for resto shaman, so now we can immerge ourselves into the possibilities that lie ahead while progressing in Dragon Soul.

CharDev Table Analysis :

(Talents and glyphs included )
If you’ve followed my guide ( or dressed up on your own in a similar way ) then possibly you’re looking like this
What and how to reforge your resto shaman at this point.I’ve reforged down to match my first soft haste cap at 916 and further more using this priority . Haste -> Matery, Haste->Spirit, Crit-> Mastery, Crit->Spirit accordingly. My goal is to get my mastery above 18 and my haste rating as close as 916 as it gets. This way you get all your riptide, healing rain ,earthliving weapon to have one more tick and since you’ll be progressing you’ll want to be spirit efficient. ( However if you feel you can afford to have less spirit feel free to reforge away from items not already reforged to critical rating or mastery rating ). As of this moment I m rolling with :
(Probabilities are that at this point I’ve already upgraded my gear. This example was just a few weeks into patch 4.3 and with only few HC bosses down. If you need an updated view of my gear feel free to check  my Armory. Note to the wise.I might be sporting my DPS os gear. I love running dungeons as ele. )
My spirit is around 2700 I find that I don’t need more and my mastery is hovering at 16 while I ve chosen to hit my second haste cap of 2005. And crit is what is left. This might not be for everyone though. I’ll make a separate future post regarding differences in specs and stats in different raiding environments, group compositions and raiding difficulty progression. As it goes for me (I m currently raiding in a 10man environment) I’ll continue removing spirit as soon as I get my hands on Heart of Unliving and reforging it to mastery and crit depending on the incoming damage in my raid. I m well into Heroics right now and I find this reforging is more than sufficient. (Sidenote. I’, not promising my haste/mastery/spirit balance opinion wont change according to my needs. Let’s say if I find that for my  progression and team I m running out of spirit believe me I’ll reforge down to 916 haste cap, and give all I have to mastery and spirit instead.Do the same. Check your raid, check your mana efficiency, check your master efficiency, put those WOL logs in use or at least your skada logs. )
So what are general rules you should follow regarding reforging for different situations? Take a look at your raid and the incoming damage. If your raid is mostly below 70% best to put more into mastery than crit, if you find it to be above that, feel free to upgrade your crit. Also how far into progression are you? Are you out of mana when you need it even with Telluric Currents then up your spirit a little bit, take it out of crit or see what soft haste cap works for you 916 or 2005. However the more you get into Normal DS gear and HC the more you ll see its harder to reforge haste.
This is how a mid way into progression gear should look like:
This is after lets say farming Normals for 3 to 4 weeks and starting on first HC bosses. There is more mastery in this combination as you ll find your raid more often than not below 70%. Haste is still as close as it gets to 2005 soft cap with a glyphed riptide ticking once more. Its significant for 10 man raids. Since you’re wearing the Spine of Deathwing trinket your spirit regen will be eventually more than 3k but if you feel you need more, take a little out of your Mastery.
Lastly this is what you would call an endgame Best in slot for 4.3 Dragon Soul:
Full on HC gear with full epic gems and enchants. At this point you re probably over spirit regeneration requiremements and mastery so at 2005 soft haste cap your crit is boasting around 20%. Remove from this combination some of the amazing HC gear that you possibly don’t have and reforge some crit into mastery and you ll be laughing at Deathwing progression.
This concludes with my gearing guide about early epics and some examples for progression restoration shaman gearing. In the future I’ll go more into how to properly manage your stats for different raid enviroments and different progression and how to reforge correctly your spirit , haste and mastery accordingly. Good luck with the loot drops btw since it seems all the crappy players get all the luck. Just my observation.
___ A  Resto Shaman blog for the Curious or the Lazy Raider___

Me,Myself and PowerAuras. Elemental Redux.

Long story short. I have to admit this shaman used to be a shelved lvl 25ish char. My main was a mage. Arcane. I loved my one button rotation more than I loved chocolate cake. Ok that’s a lie. Major lie. OMG god of chocolate pls forgive me!! Ok he gave me a sign so now I feel all warm and fuzzy again.
 So in my search for raiding environment I stumbled upon the raid that would change my playstyle. Why?Because when I got there in that 10man raid there was already another arcane mage sitting her ass on what I thought to be my rightful spot. So what did I do? Yes of course I hated her existence ever since, yes of course I pinpointed every single one of her mistakes . However true to my nature I decided not to waste my time and move on to what the raid seemed to be actually missing. HEALZ!
And so I embarked on the journey of mainswitching to shamy healz. Now I m thinking of sending a box of chocolates to that mage because if it wasn’t for her I would still be on my mage. NO I wont. Who am I kidding. I still hate her guts. You know what I love? My shamy healz. So few months later and into the fiery pit of Ragnaros what do you think happened? Yes suddenly we were full of healers that could outheal my shaman not because I m not good enough but because firelands was a rape for shamy healers. So since I absolutely wanted to raid and when it 2 healer fights I didn’t see myself keeping my spot I turned to my os for help. First came enhancement. Soon after I realized I cant dps to save my life in melee and as much op as this spec is supposed to be I turned to elemental. And at first I sucked. Until…tah daaah. Yes.My love affair with power auras came to play. And some epic lewts. Every little bit helps and major upgrades are sure to boost your dps so don’t be scared to use the same main and off hand from your Resto spec for your Ele spec. Yes even without reforging more often than not the stats alone will be enough to up your gameplay. Because shamans are hybrids and it’s a reason we are brought along. Its one of our strengths.  If you have the luxury of being in a major 25man raiding environment then sure spec both of your trees for resto purposes. Both for progression and tailored for different bosses.But for those that are either moonlighting in their ele spec or its your main spec , as promised on my Resto PowerAuras Post here is my power auras elemental config.

This time I run around SW with my power auras full on un proc .Mostly because if I am in my ele spec it will be because I m training myself with dummies. Dummies? I meant raid dummies.Abusing puggies is my guilty pleasure but I wouldn’t go as far as to call them dummies. I have a much better more eloquent and extended vocabulary  in my artillery for that purpose. In anycase above you can see a fiery orb that is my Lava burst off cooldown. The white circle indicates there are no totems down due to my noobish ways of forgetting to put them down when there is another shaman in the raid. Feel free to deactivate it. The icons on my right are from my dominos bars I ll cover those in my UI post.

This one is not so fancy it merely indicates that the fire elemental has 5 or less seconds before disappearing. Used to be amazing before Blizzard decided to nerf Tier12 2 pc bonus. Gief back my fire elemental Bliz.

As you can see the fiery orb is replaced by a CD timer indicating when its going to be off cooldown. The arc above my head appears as soon as I cast Flame Shock and the timer indicates how much time the dot has left.  On my right side above my dominos there are 2 white dots. First one appears when my lighting charges on my shield are 7. The second appears when they reach 8. When they reach to the final 9 Blizzards automatic aura flashes above my head. Lastly the timer after the dots is indicating how much time my searing totem has left before it needs refreshing. I will just push my dominos button underneath when I feel like it, thats why its there.

A random screenshot indicating how all the auras are working together.

Last Addition to the gallery my power torrent proc ( Little swirly flowery thingy at the end of my dominos).Very very very useful for all kinds of situations.Trust me.You need this.

Configuration ScreenShots

Power Auras Export :

Lightning Shield 1st  stack :
Aura[5]=Version:4.23; g:0.9843; icon:Spell_Nature_LightningShield; buffname:Lightning Shield; r:0.9765; begin:1; x:76; stacks:7; texture:45; alpha:1; size:0.13; y:-29; texmode:1@
Lightning Shield 2nd stack :
Aura[6]=Version:4.23; b:0.9373; icon:Spell_Nature_LightningShield; buffname:Lightning Shield; r:0.9529; x:110; stacks:8; texture:45; alpha:1; size:0.13; y:-29; texmode:1@
Lava Burst :
Aura[7]=Version:4.23; b:0.8353; g:0.949; icon:Spell_Shaman_LavaBurst; buffname:Lava Burst; begin:3; x:-108; bufftype:15; texture:199; alpha:0.54; size:0.31; y:-31; texmode:1; timer.b:0; timer.g:0.851; timer.h:1.85; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.Relative:LEFT; timer.x:59; timer.UseOwnColor:true@
Flame Shock :
Aura[8]=Version:4.23; b:0.0275; g:0.451; target:true; icon:Spell_Fire_FlameShock; buffname:Flame Shock; r:0.9451; x:-4; bufftype:2; texture:7; alpha:1; mine:true; size:0.8; torsion:1.02; y:-23; texmode:1; timer.h:1.85; timer.enabled:true; timer.cents:false; timer.y:57@
Searing Totem :
Aura[9]=Version:4.23; b:0.0667; g:0.6078; icon:Spell_Fire_SearingTotem; buffname:Searing totem; begin:3; x:-173; bufftype:19; texture:13; alpha:0.1; size:0.02; y:-31; texmode:1; timer.b:0; timer.g:0.851; timer.h:1.57; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.Relative:LEFT; timer.x:334@
Wrath of Air :
Aura[10]=Version:4.23; anim1:4; icon:Spell_Nature_SlowingTotem; buffname:Wrath of Air; bufftype:19; texture:2; alpha:1; speed:0.74; texmode:1; inverse:true@
Fire Elemental Totem :
Aura[11]=Version:4.23; InvertAuraBelow:5; icon:Spell_Fire_Elemental_Totem; buffname:Fire Elemental; x:-146; bufftype:19; texture:218; size:0.63; texmode:1@
Power Torrent :
Version:4.23; b:0.5137; anim1:11; g:0.9216; Instance25ManHeroic:true; icon:Ability_Paladin_SacredCleansing; buffname:Power Torrent; begin:1; x:191; Instance10ManHeroic:true; texture:112; alpha:0.11; speed:0.12; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.25; y:-62; texmode:1; finish:3; timer.h:1.44; timer.enabled:true; timer.cents:false; timer.Relative:CENTER

Me, Myself and Power Auras

Sort of an exaggerated suggestion. I  make it seem like I take power auras to my bed. That I d bumb uglies with them. Screw it, yes I would. I love powerauras. I adore powerauras. My heart has always beaten faster for all things functional minimal and pretty. Power auras are the Bauhaus of addons. They are everything you need to have on your UI to guide you through the perils of the worst raiding environment. Warningwise. I m this close to making a how to guide for power auras buuuut…I wont. There are so many out there. Google is your friend. And if you have half a mind you don’t even need that. Just spend few min with the interface and you ll be laughing. I don’t even remember how I was introduced to powerauras. It just feels that we ve always been together, we click naturally. It’s a testament of how much I m attached to them that I cant dps my ele os without them. I ll make a separate post for this reason just for the curious minds out there. So , what can power auras do for the resto shaman? For me they provide with enough visual warnings that I barely need to think of anything else but my healing assignment. You remember that nasty drood friend of mine? He s always insisting that “It’s a man thing. Not to rely on crutches when you re not injured otherwise your legs will atrophy.” Yeah. Ask him who has more powerauras than me now. Yes he s converted. But he s keeping it minimal and good for him or I d have to decapitate those legs of his. But generally ppl please keep it clean. There is nothing worse than a messy UI where you cant even concentrate on the fight.
When strolling around in stormwind or anywhere in the world I have all my auras in the hiding. Or when I m on my mount even in a dungeon or raid again I have them in hiding. Other than that I keep it simple. On my resto spec I roll with 4 auras but make no mistake if I feel I need another I ll put it in my rotation respectively. I don’t use any earth shield auras and such since my VuhDo keeps tracks of those kind of stacks.
In a raid the following image bellow is how my power auras in Restoration spec look like. Left dressed in yellow is my Unleash elements. On the right dressed in green is my Riptide. And the shield indicates when my Water Shield is missing.
When Water Shield is back on but I havent used any CD ‘s
Essential for my peace of mind the necessary cooldown timers. The vibrating circle is our Tidal Waves proc . As soon as they are consumed or expired the aura vanishes.
Lastly as mentioned when mounted or chilling out all the auras go to sleep.

New Addition to the gallery is my power torrent proc (The little flowery on top of me.It also swirls.Yes I’m a girl in case you haven’t figured it out so far). More important for ele though but once I added it there I had to give it to my resto too.Useful and it doesn’t really take up so much space. 

Another new addition to the gallery is a power Aura for my Spiritwalker’s Grace proc. Now with the tier 13 bonus I found it really valuable to keep a more careful eye on that.It’s indicated by the little waves inside the Tidal waves Power Aura.

Configuration ScreenShots

Resto Shaman Power Auras  Export 

Unleash Elements  :
Aura[1]=Version:4.23; b:0.2; g:0.9608; Instance25ManHeroic:true; icon:Spell_Shaman_ImprovedStormstrike; buffname:Unleash Elements; begin:3; x:-114; bufftype:15; Instance10ManHeroic:true; texture:163; alpha:0.54; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.77; y:-6; texmode:1; timer.b:0; timer.g:0.851; timer.h:1.72; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.Relative:LEFT; timer.y:-3; timer.x:107; timer.UseOwnColor:true@
Riptide :
Aura[2]=Version:4.23; b:0.2196; Instance25ManHeroic:true; icon:spell_nature_riptide; buffname:Riptide; r:0.349; begin:3; x:105; bufftype:15; Instance10ManHeroic:true; texture:163; alpha:0.54; symetrie:1; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.76; torsion:0.96; y:-6; texmode:1; timer.a:0.79; timer.b:0.2; timer.h:1.72; timer.UpdatePing:true; timer.enabled:true; timer.r:0.3725; timer.cents:false; timer.y:-9; timer.x:117; timer.UseOwnColor:true@
Water Shield :
Aura[3]=Version:4.23; g:0.7569; Instance25ManHeroic:true; icon:Ability_Shaman_WaterShield; buffname:Water Shield; r:0.3255; begin:2; Instance10ManHeroic:true; texture:21; alpha:0.42; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:1.2; y:-11; texmode:1; inverse:true@
Tidal Waves :
Aura[4]=Version:4.23; b:0.8941; anim1:4; icon:Spell_Shaman_TidalWaves; buffname:Tidal Waves; r:0.698; begin:1; texture:28; alpha:0.49; speed:0.54; size:0.81; y:-10; texmode:1@
Power Torrent :
Version:4.23; b:0.5137; anim1:11; g:0.9216; Instance25ManHeroic:true; icon:Ability_Paladin_SacredCleansing; buffname:Power Torrent; begin:1; x:2; Instance10ManHeroic:true; texture:112; alpha:0.11; speed:0.12; Instance5Man:true; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; size:0.25; y:74; texmode:1; finish:3; timer.h:1.44; timer.enabled:true; timer.cents:false; timer.Relative:CENTER
Spiritwalker’s Grace
Version:4.23; b:0.8941; icon:spell_shaman_spiritwalkersgrace; buffname:Spiritwalker’s Grace; r:0.698; begin:1; texture:33; alpha:0.49; speed:0.54; size:0.66; y:-10; texmode:1; timer.h:1.4; timer.Texture:Original; timer.enabled:true; timer.cents:false; timer.Relative:CENTER; timer.y:49

_

BiS 4.3 Resto Shaman Shopping List

(For a more in depth analysis and for the daring reader feel free to feast on General Gearing, BiS 4.3 List and Tips : Where to start from and what to pick up down the Dragon Soul road)
And so tier 13 hit our doors along with Santa Claus this year but unlike small people, acquiring those coveted pieces has nothing to do with whether you’ve been naughty or nice. Quite honestly I feel that the more naughty I become the easier it will be to get that damn 4set pc bonus that I ve long argued with my resto druid friend who believes its his tree form reincarnated. Yeah right. Like I stash the book of dead under my bed at nights  in the hopes I ll restore some of the glory of what resto shaman used to have back in WoLK. Yes I m bitter. I m bitter that I ve felt for the whole tier 12 of Cataclysm and especially in Firelands that I ve been working my ass off to get just a glimpse of what a druid or a paladin could achieve by just  a wave of their wands. And you only need to look at diagrams of WoL to see the heart wrenching truth. That the blue line is ALWAYS on the bottom of the list. Whether up or high its ALWAYS on the bottom of that list. So yey I get a tree form to play. Tell you what drood, I d appreciate it more if I was a freaking dog cause then I d have something to piss on. I m deviating from my point though. My point being I started this post willing to record somewhere online a BiS 4.3 shopping resto shaman list for myself. It did get to my attention that a lot of shamies out there have no idea how dress. Meaning they don’t really know whether to stack haste or mastery. There are a lot of forums out there with beautiful numbers for that and depending on my mood I might make a collection to prove my point. However for now below you can find a Haste/Mastery oriented Best in Slot 4.3 for your  Shaman. At least its what I ll be dressing myself in.Reforge at your discretion.
 BIS 4.3 RESTO SHAMAN GEAR LIST For Dragon Soul

iLVL

SLOT

LOOT

SOURCE

397

410

Head

Wolfdream Circlet (Spirit/Haste)

Spiritwalker’s Faceguard(Spirit/Mastery)

Vendor

Token

397

410

Neck

 Petrified Fungal Heart(Spirit/Haste)

Morchoc

397

410

Shoulder

 Imperfect Specimens 27 and 28(Haste/Mastery)

Spiritwalker’s Mantle(Spirit/Haste)

Ultraxion

Token

397

Back

 Woundlicker Cover (Spirit/Haste)

Vendor

397

410

Chest

Spiritwalker’s Tunic (Spirit/Mastery)

Token

397

410

Wrist

Thundering Deathscale Wristguards(Spirit/Haste)

Grotesquely Writhing Bracers(Spirit/Mastery)

LeatherWorking Pattern

Zon’ozz

397

410

Hands

 Gloves of Ghostly Dreams (Spirit/Haste)

Spiritwalker’s Gloves ( Haste/Mastery)

Vendor

Token

403

416

Waist

Belt of Shattered Elementium(Spirit/Haste)

Spine of Deathwing

397

410

Legs

 Spiritwalker’s Legwraps(Spirit/Haste)

Token

397

410

Feet

 Sabatons of the Graceful Spirit(Spirit/Haste)

Mindstrainer Treads(Spirit/Mastery)

Vendor

Yor’sahj

397

410

Finger

 Band of Reconstruction (Spirit/Mastery)
Signet of Suturing(Spirit/Haste)
Ring of the Riven  (Haste/Mastery)

Vendor

Shared Boss Loot

Hagara

397

403

416

Trinket

Windward Heart (Int/Ancestral Awakening)
Heart of Unliving (Int/Spirit stacking)

Shared Boss Loot

Spine of Deathwing

397

403

410  416

Main Hand

Vagaries of Time  (Crit/Haste)
Scalpel of Unrelenting Agony  (Spirit/Haste)
Maw of the Dragonlord Dragon Soul (Frontal cone heal)

Morchok

Yor’sahj

Madness of Deathwing

397

410

Off Hand

 Timepiece of the Bronze Flight (Spirit/Haste)

Warmaster Blackhorn

397

Relic

Lightning Spirit in a Bottle (Spirit/Mastery)

Vendor

Note : Please ,for the people out there screaming BUT BUT THESE ARE NORMAL VERSION LEWTS! Yes they are. Quite obviously when you loot HC simply go for the 410 versions.Sheesh.
___ A  Resto Shaman blog for the Curious or the Lazy Raider___