Welcome to Dragon Soul Heroic mode for Yor’sahj The Unsleeping. In this guide, I will run you through everything you need to know about how to best utilize your Resto Shaman spells and abilities for a healing showdown.
Yor’sahj The Unsleeping has, much like Morchok The Douchekeeper , one main distinction from normal mode. It appears that he’s inspired by Alien so he spawns 4 oozes at a time instead of 3 hence leaving you with the option of having him absorb 3 at the end of their trail rather than 2. I remember when I first saw the normal version in PTR and in various early videos I was left thinking that blizzard has a sick sense of humor. Much like real life. Where you THINK you have a choice when in reality you have almost none. There are 6 combinations that you will encounter randomly in no specific order in this heroic mode fight and in each you have mainly only one choice of what to kill. It sounds scarier than it actually is however.In order to help you with that I suggest installing the addon called Yor’sahj Automatic RaidWarnings that calls out which ooze to kill and lets you know which ones are left.
Purple – Gives everyone (except pets) Deep Corruption. Every time someone is healed, they get a stack. If they reach 5 stacks they explode, doing massive damage to the raid.
Red – Yor’sahj will cast Searing Blood on 8 random raid members, doing more damage the further away they are.
Green – Yor’sahj will cast Digestive Acid, which does moderate damage to random targets which will splash to everyone within 4 yards of them.
Yellow – Gives Yor’sahj Glowing Blood of Shu’ma which makes him attack 50% faster and use his abilities twice as often.
Blue – Creates a mana void. This will drain everyone’s entire mana pool. When it is killed it will explode and return the mana to everyone within 30 yards.
Black – Spawns small adds which will focus on random targets and use Psychic Slice.
By this point you should have run at least once the normal mode of this fight. If you were thrown in the heroic version and you need a catch up below are some guides to help you better understand all the in and outs of this boss and for a more in depth analysis of what each ooze will do.
TIP : For this fight specifically it’s very important to be able to properly handle Deep Corruption so you will need to have it showing on your healing addon raid frames. The spell ID is 105171 and it’s name is Deep Corruption. If you have VuhDo just go to your configuration screen on the Debuffs tab and then click on Custom. Make sure you have Stacks clicked on both columns then go and find the spell from the dropdown list.
Suggested Raid Composition
1 Tank – 2 Healers – 7 Dps
Gear and Reforging Check
For this fight, you will need to be able to dump your mana fast enough in very little time in order to heal your raid. This boss is characterized of the huge amounts of dead time that provides to the healers, making this fight especially easy for Resto Shamans. Equip your talent tree with Telluric currents to get mana back when no healing is needed and Focused Insightto be able to amplify your healing throughput.You will mostly be stationary for the whole fight so feel free to sacrifice your ghost wolf and since no dispelling is necessary remove a point from that too. Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included.
Haste in this example is around 2005 in order to help you cast faster and give your riptide one more tick.
Mastery should above 18 or as close to it as possible for the extra healing it will provide you for when your raid hits all time lows.
Spirit is little above 3200 (counting the proc from Heart of Unliving ) in order to have enough to dump with your fast spells.
All items used are from Normal Dragon Soul as this is an entry level Heroic boss.
Preparation Tips and Tricks
Make sure your weapon is imbued with Earthliving Weapon enchant and your Water Shield is up . Put Earth Shield on your tank and keep it up at all times .Start the tank so that your well spent Ancestral Healing talent points will proc that wonderful 10% damage reduction and 10% maximum health pool increase. After you see you can’t climb more on his health cast riptide on him.As long as riptide is ticking the stacks will never drop thus securing the tank an extra 10% damage reduction and health pool increase throughout all the fight.
Fight starting in 5..4..3..2..1. Pull.
Run with the tank and stand behind the boss. Drop your totems at your location.
Before the Oozes. Since nobody is getting any damage besides the tank focus on him. Renew his riptide if needed and heal him with greater healing waves or sustain him with healing waves if he doesn’t drop too low.
Casting of the Oozes. After a few seconds he will start casting for the first set of oozes. This is your major downtime where no healing whatsoever is required so as soon as the tanks health is full start casting lightning bolts to fill your mana pool back up.
Merging of the Oozes. Healing on this phase is very dependant of the combination of the oozes. There is a total of 6 possible combinations as following. Unless there is a green ooze up ALWAYS stack under the bosses bottom. No excuses if you don’t.
—> Purple – Red – Yellow–Black
Kill Yellow to control some of the damage. With Red up you’ll need to stack and with purple up you will need to handle Deep Corruption . Below is a list of how all shaman spells and how they react to the debuff.
—> Chain Heal – 1 stack for each person it bounces to. (Not recommended )
—> Earthliving Procs – NO STACKS
—> Earth Shield – NO STACKS
—> Healing Rain – 1 stack upon entering. If you leave and re-enter, you gain another stack.
—>Healing Stream Totem – NO STACKS
—> Riptide – 1 stack on initial application
—> Spirit Link – NO STACKS
—>Unleash Elements (Earthliving) – 1 stack
Tip. Divide your raid into 2 groups of 5 before you start the fight.This way every healer will be left with a group of 5 to heal through.
Tank assignment. Refresh Earth shield if it drops and cast riptide just a sec before the oozes merge. Unleash your weapon at a hunters or warlocks pet if you can’t afford another stack on another member. This will boost your next direct heal for 20%. Remember your mastery will boost your heals the lower the targets health is, so feel free to allow the tank to drop a little below 50% before you heal him with a greater healing wave. You only have up until 4 heals before you blow him up and the raid so it’s crucial to maximize your heals as much as possible before you heal anyone. So while keeping an eye of the tanks health Unleash life and spam the boss with any shock spell to take advantage of your Focus Insight talent that will give you an additional boost. Always heal the tank with amplified greater healing waves.Keep your tidal waves up by casting riptide on cooldown which will gradually heal members up while only giving one stack and make your next casts much faster. If anyone is in danger heal them with greater healing wave.
Raid assignment with no tank. While you don’t have the tank to heal don’t forget to refresh his earth shield if its lost. Heal the raid members as stated above and have in mind to heal the tank in case of an emergency with an instant amplified greater healing wave. You may place a healing rain down, in a 10man it will not wipe the raid but have a discussion with the other healer first.
—> Purple– Green – Black – Blue
Spread for more than 4 yards since Green is up. Handle Purple as above. With a twist. Depending if this is the first time you encounter Blue. If it’s the first time it will of course drain you of your mana.Drop mana tide totem to gain as much back as possible and if you can afford it cast lightning bolts at the boss. (If your raid uses the tact where you don’t kill the first mana void. At the second mana void your raid will kill the first so you’ll never run out of mana but in any case keep your mana tide totem for the possibility of running into a bad case of mana void. Otherwise always replenish your mana by casting lightning bolts during downtime. )
—> Green – Red – Blue – Black
Stack since Red is up. Handle Blue as above. Drop healing rain on cooldown, refresh riptides on cooldown, chain heal from the lowest and cast greater healing waves at people that are fixated from the Black adds. If someone is in big trouble spam 2 healing surges on them followed by greater healing wave.
—> Green – Yellow – Black – Red
This is the hardest combination.You should keep all your healing cooldowns for this.Start the phase by casting heroism (or anyone in the raid that can afford wasting mana on Heroism or Time warp.) Pop your Spiritwalkers Grace in you have a 4pc set bonus for the extra haste but save it for at least 10 sec into the phase. Converse with the other healer about when to drop your spirit link totem.Either start with it or drop is AS SOON as the other healers cooldown fades. Spam the boss with any shock spell on cooldown to amplify your next healing rain and keep casting chain heals in between.If anyone is low or even worse the tank use greater healing waves to patch them up.
—> Blue – Black – Purple – Yellow
Handle Blue as above. Handle Purple as above.
—> Blue – Purple – Green – Yellow
Spead 4 yeards and handle Blue and Purple as above.
This concudes this guide for the Heroic Yor’sahj healing showdown. Always cast lightning bolt while Yor’sahj is casting forth the oozes. Unless there is a Green Ooze up ALWAYS stack under the boss. And in case there is purple ooze up please DO NOT use chain heal. Enjoy the fight and happy looting!